Character: Alien Monkey

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  06 June 2004
Character: Alien Monkey

Hello everyone
This is a model for the Unreal mod Eden Eclipse.






Triangles: 2482

I'm not really happy with the hands and feet now that I'm taking some time to look over it. And I'm not so sure that I should've modeled the head with the mouth open. I could cut down on some more polys. Overall I'm happy I have this much work done. It's A LOT better model than what I could come up with a year ago.

I'm also having a little problem with smoothing edges.



I smooth the ears the highest it could go and it ends up looking wierd. But it looks fine if I just use hard edges. I've encountered this problem before but not as intense as this. Any thoughts?

C&C very appreciated
 
  06 June 2004
dude check the normals on the faces on the ear. it looks like some of them are fliped. then just select the reversed polys and flip the normals .

good luck
 
  06 June 2004
don't waste so many poly on the ear, its a small detail. Relax the mouth a bit, the arms look a bit long, and clean up the hands and feet they look to hard and sharp, in your concept they're rounder, good start though
__________________
"If at first you don't succeed, redefine 'Success'!"
Slavetothemuse@gmail.com
 
  06 June 2004
LeeSalo: Of course, the normals!!! Thanks!!

Slythis: Actually the arms are suppose to be a bit longer.... I think. Let me check with the lead artist
 
  06 June 2004
maybe post a wire or two for better crits
__________________
"If at first you don't succeed, redefine 'Success'!"
Slavetothemuse@gmail.com
 
  06 June 2004
Wire, sure thing


 
  06 June 2004
lookin good, i'd make the feet a lil bigger and give him more of an ankle, i can't tell because of the resolution and the triangulation, but i think you have a high concentration of polys in the hands, i'm most likely wrong though, I like the spikes in his back alot, keep it up and keep us posted
__________________
"If at first you don't succeed, redefine 'Success'!"
Slavetothemuse@gmail.com
 
  06 June 2004

Close up on the hand.
 
  06 June 2004
probably would have worked out a bit better if you had modeled it in the pose that it was drawn in. Unless its going to be walking around like a man.
 
  06 June 2004
http://www.ant-online.co.uk/downloa...ingTutorial.pdf

that should help with any geometry problems you might have, just thought i would post that, i just found it and have been referencing it for my models
your bind pose should be ok, but if your concerned, maybe hunch it over a bit, and relax the limbs, kind of find the creature's neutral position, it'll make binding and weighting weighting alot easier and hopefully fast, lookin good so far man, lets see some finishing touches and some textures
__________________
"If at first you don't succeed, redefine 'Success'!"
Slavetothemuse@gmail.com

Last edited by Slythis : 06 June 2004 at 09:05 PM.
 
  06 June 2004
Thanks for the link! It'll definately be useful in the future.

I'm starting to work on the UVs right now.
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:18 AM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.