Portrait of Tony, Ian Spriggs (3d)

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  01 January 2018
Portrait of Tony, Ian Spriggs (3d)



Title: Portrait of Tony

Name: Ian Spriggs

I'm happy to present my latest 3D portrait, my long time friend Tony.
It was modelled and textured in Maya and Mudbox, no scans were used, it was rendered with V-Ray, touch ups and colour corrections done in Photoshop, and the hair is nhair with a V-Ray hair shader.





 
  01 January 2018
Holy sh*t,
This has to be the best rendering of a human I have seen to date. I was absolutely sure this was a photograph. The modelling is great, but what realy blows my mind is the shading. There is nothing that betrays its CG nature.
Congratulations to that beautiful piece of work!

On a sidenote: that dude looks like a blend between James Franco and Chris Pratt
 
  01 January 2018
Oh my God. That's amazing. I really thought that was a photo. It's hard to believe is 3d piece of work. Cool. Really cool. It must take a lot of time. How long have you been doing this?
 
  01 January 2018
Looks awesome. One of the rare 3d character with alive eyes
 
  01 January 2018
WOW, just WOW!
The only thing that looks a bit like CG - hair (it's very clean and fluffy). But everything else are top notch!
__________________
Computer 3D graphics, behind the Scene.
 
  01 January 2018
If you have a blog or any more information about your lighting solution and rendering set up, I'd love to read it! Great work!
 
  01 January 2018
Amazing work, especially love the lighting of the face, eyes, arms and hair details!
__________________
David Luong

www.davidluong.net
facebook.com/ackdoh

I teach a DMP Workshop
 
  01 January 2018
This is incredible. I've never seen a CG character give me a feel of a personality. Deeply impressed, sir!
 
  01 January 2018
this has to be the most impressive cg model I've seen. it looks alive! great work.
 
  01 January 2018
You made this wirthout scans? You're phenominal.
 
  05 May 2018
This is an outstanding realistic human cgi work...I've never seen this fully alive, fully correctly detailed convincing human cgi until now...I really want to know your work flow of this work...
 
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