Ltw to 3dsmax plugin?

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Old 01 January 2002   #1
Ltw to 3dsmax plugin?

Can anyone tell me where to get the most current obj importer for max? I need to get my quad poly-non-sub-divided ltw model into studio max 4.
I've tried several obvious links that don't seem to be working.
Old 01 January 2002   #2

Okay I found a working version of the plugin I needed. Now the problem is that when I import them into max, I get tri polys instead of the quads that I so laboriously maintained.
What gives????
How can I get my quads out of ltw and into max?
Old 01 January 2002   #3
Go to and get the lightwave to max importer. It brings the geometry in as quads.

The file name is
Old 01 January 2002   #4
Thanks thanks thanks!
Exactly what I needed.
Old 10 October 2002   #5
Quote: Originally posted by Chewey
Go to and get the lightwave to max importer. It brings the geometry in as quads.

The file name is

Anyone teested this with version 5
Old 10 October 2002   #6
Works beautifully

except my file is called lwo2imp.dli
Gene Crucean
Arnold Renderer

Last edited by visualboo : 10 October 2002 at 02:32 PM.
Old 10 October 2002   #7
miguel446: I know this was posted about a decade ago but why didn't you post this in the Max forum? You would have recieved twice as many replies in 5 minutes. Mods probably should have MOVED it also :(
Gene Crucean
Arnold Renderer
Old 10 October 2002   #8

good point, the thought never crossed my mind. It's weird how some things occur to us and some things don't. I suppose that, at the time, my experience with Max (at school) and my peers was that Max user's were a one pony show.

Of course in the ensuing months I have learned that just because an individual uses one app, doesn't mean that they don't use another.

In my current state of enlightenment, I probably would venture into my brother's camp to ask.

Thanks for the reply. I had forgotten about this post!


Achieve Believability not Realism
Old 10 October 2002   #9
I wish that the Mac Ltw to Maya/Maya to Ltw solution was as easy and effective as the Max answer!



Achieve Believability not Realism
Old 01 January 2006   #10
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