Monster : muscular system

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  05 May 2004
Talking Monster : muscular system

Hi all !!!!
Here is a test animation of a monster that I skin with muscular system.
Made with Maya, Paraform, Prman.
Comment are always welcome.





http://www.richardraimbault.com/images/musculartestb.avi

3ivx delta 3.5 7.9 megas


Sorry for my bad english ....
Take Care!

Last edited by RIC : 08 August 2004 at 07:43 PM.
 
  05 May 2004
Looks great. Do you know if there is any thing like this for 3DsMax ??
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  05 May 2004
Damn thats cool, i assume paraform is a plugin or another program or something cause i've seen nothing like this in maya. Or maybe i just haven't come accross it yet. Either pretty cool.
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  05 May 2004
COOL ! good job. do you have a link for the muscular plugin please ?
 
  05 May 2004
olala!je l'avais jamais vu celui-la.....les déformations sont terribles ,t'as du bien te prendre la t^te;voila 1 perso ke j'aimerais bien animé.vas-y post tes recherches
bon bisous mon ptit

 
  05 May 2004
impressive !
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  05 May 2004
Thx a lot guys !!!
I m not using any plugins, I made the dynamique skin with maya cloth, and Paraform are only used for the modeling.
Rem07/Dareoner : Merci les gars !!!!

Take care !!!!
 
  05 May 2004
awesome and realistic movements too. Did you use some motion capture equipment or ready made data? Excellent!
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  05 May 2004
Terrible ! ça le fait vraiment bien Tu penses que tu détailleras un peu ton workflow dans un articles ou un tut?

Last edited by Kel Solaar : 05 May 2004 at 03:05 PM.
 
  05 May 2004
Digital Beat : thanks!! but it s just a very basical animation, that I have made in keyframe to show the deformation of the muscular system.
Kel Solaar : Merci !! je pense pas que je ferai un tut pour ca, parceque c est pas utilisable en prod ( 10 heures de calcul pour 120 frames de cloth ) et c est hyper lourd a gerer dans la scene (toute les surfaces nurbs sont wrapees sur le cloth ).... Parcontre chui en train de faire des tests pour le refaire sans calcul de dynamique et c est beaucoup plus leger et stable.

See you !!!
 
  05 May 2004
Hey could you at least try to post in english so we can follow things too?
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  05 May 2004
Yes, this is very interesting stuff. Would be great if you can tell us a little more about how you did it, and perhaps translate what you have written here. Why is it all nurbs patches? Maya cloth must be a lot better than XSI's because you have very little noise in it.

I can't imagine the kind of simulation times this must have taken.

Please tell the english speakers more.
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  05 May 2004
Ahh dommage parceque le resultat Ă©tait vraiment prometteur J'attends avec impatience les nouveaux tests (dans ce cas lĂ_ j'imagine que tu dĂ©formes directement la peau en wraping) Bonne continuation en tout cas

ZeroNeuro: Ric is saying that he thinks he will not made a tutorial because the dynamic calculation are very time consuming (about 10 hours for 120 frames) and unusable in production , there are also a lot of nurbs surfaces to wrap on the cloth so it's difficult to manage the scene. Otherwise he is doing some tests without the dynamic and it's running very well and faster.
 
  05 May 2004
Quote: Originally posted by Kel Solaar
Ahh dommage parceque le resultat Ă©tait vraiment prometteur J'attends avec impatience les nouveaux tests (dans ce cas lß j'imagine que tu dĂ©formes directement la peau en wraping) Bonne continuation en tout cas

ZeroNeuro: Ric is saying that he thinks he will not made a tutorial because the dynamic calculation are very time consuming (about 10 hours for 120 frames) and unusable in production , there are also a lot of nurbs surfaces to wrap on the cloth so it's difficult to manage the scene. Otherwise he is doing some tests without the dynamic and it's running very well and faster.


Yeah, and what did u say here? Are we gonna play this game for good? However great stuff Ric, keep at it.

[plugged on the front page]
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  05 May 2004
Aye!!! ...dynamic skin with maya cloth....mama!

Immpresive !!!
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