BMW M3 - Wip

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Old 01 January 2002   #1
BMW M3 - Wip

Hi - This is the end of the layout stages of the panels for my M3. Still lots of detailing to be done, and a tweek here and there - but what do you think so far. I am still in the process of adding all the headlights/doorhandles/foglights/interior(hence the white windows)/tire-tread/ etc. but would love to know what you think so far. And YES its another global illum scene ! What you gonna do about it hehehe.



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Old 01 January 2002   #2
reply

cool...... Ed--
 
Old 01 January 2002   #3
looks good, i agree with you about the details. The materials need some working, but that will come later.

Good luck and want to see an action scene.
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Old 01 January 2002   #4
Oh it would look sooooo much cooler if you popped some AA in there!!.

Nice model!!
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Old 01 January 2002   #5
AA

Thanks for the comment DarkLotus.

Now dont laugh - but the stippled effect on the paintwork is deliberate - The scale is just wrong - and needs some tweeking. But its supposed to be the metalic flecks you see in car bodypaint. But more modeling to do before texture tweeks, so it will come later .

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Old 01 January 2002   #6
Good start.
I'd work on the roof edges(maybe a bit sharp), the wheels shading and tires look a bit dark regarding the lightings.
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Old 01 January 2002   #7
Nice model, I like the stylizing of the model! Don't forget the 2 little BMW grills. I am working on a car model with similar paint, I think your material is pretty good, just keep experimenting. I'm using Max for my model.Shellac Material- I put a cellular map in the specular slot of the 1st material, and a Highlight Only material in the second slot. I'll be posting soon. Keep updating, I'm curious to see the progress. =)
 
Old 01 January 2002   #8
Talking

really nice model

cool material
 
Old 01 January 2002   #9
Nice start.. but are those wheels really that size??????????
 
Old 01 January 2002   #10
I dig it man.
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Old 01 January 2002   #11
Thanks for your comments.

[Tbonz816] : I put a cellular map in the specular

Now why didnt I think of that - I put a fractal in the spec channel (using lightwave BTW) - so scaling it doesnt ever result in a small enough stipple (such is the nature of fractals I guess )

Thanks Tbonz

I still have tons in the way of details to add - will be up soon (hopefully tomorrow ).

And No - the real m3 doesnt have wheels that big. Wouldnt THAT be cool. I build a spline cage of a real m3 - then played around until I was happy with the shape. I will avoid the obvious CAR-toon and CAR-acature references... ah, oops hehehe
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Last edited by Bug_Eyed_Earl : 01 January 2002 at 11:33 AM.
 
Old 01 January 2002   #12
DOH! sorry about that .. I think I been hanging around relatives to the Gallerie Abominate too long.
 
Old 01 January 2002   #13
post your progress

Eh...any progress? Ed--
 
Old 01 January 2002   #14
hahaha - dont worry, xynaria - just go back and edit it - and we will forget it ever happened

Come on - there must be something you think should change though - make it up to me :( <here is where you feel guilty and make an extra effort )

I did another big (9hour) render - but its the same model - so its boring - and progress tonight (Ive set aside some time). (Dont forget Im in SA - so its work time now
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meltdown digital

Last edited by Bug_Eyed_Earl : 01 January 2002 at 12:50 PM.
 
Old 02 February 2002   #15
Well, here is a little update. Did a bit of setup for the interior (but I HATE the seats - gonna redo them). Not too sure whats going on with the thingie under the headlights (some funny stuff), and the roof is STILL messed (it got too late last night ).

Oh, and this render took 6 minutes - and the first one took 7 hours hehehe.


Still lots to do
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Last edited by Bug_Eyed_Earl : 02 February 2002 at 07:22 PM.
 
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