velvet in max

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Old 07 July 2002   #1
velvet in max

Hallo everyone

I've finally had some time to work a bit further on my elven girl . . I'll probably make her human . . she is going to have a small role in a movie

anyway . . I really want to make the dress velvet. The Warcraft3 movies have some extremely nice velvet but I don't know what shader they used. Can anyone help out with some tricks or knowledge of shaders (for max) ? I've been experimenting with some falloff textures but this is the best I can come up with . . it doesn't look quite soft enough I think.
pull those vertices ! ! !
Old 07 July 2002   #2

here's the pic
Attached Images
File Type: jpg velvet.jpg (16.1 KB, 368 views)
pull those vertices ! ! !
Old 07 July 2002   #3
Well, the falloff is working so far, but the reason it isn't working properly yet is because it is missing that micro bump that velvet has
I'm not sure how you will get the perfect bump without using a shader - because the bump would have to be soooooo tiny to work...
However, not being a max user myself, unfortunately I am not aware of what velvet shaders are available for max....
Perhaps a max user can help you help here??

I guess you could maybe try making a noise map - like in Photoshop, make a square grey image and use the noise filter to get an image that looks like static. Then try using that as a bump map, but tile it really really small (I generally HATE tiled textures, but this might work a bit)... Alternatively, if Max has a procedural that looks like static, you could try using that
Old 07 July 2002   #4
silk tutorial

Maybe this tutorial can help you.
Its about making silk material in max.
Old 07 July 2002   #5
thanx alot oren looks really good I'll try it out when I get home. If it looks any good I'll post a render of it.

and thanx to you too Leigh


pull those vertices ! ! !
Old 07 July 2002   #6
this is how it turned out.

I think it works pretty well . . but you really have to see it move

thanx for you help
Attached Images
File Type: jpg velvet2.jpg (16.9 KB, 299 views)
pull those vertices ! ! !
Old 07 July 2002   #7

Rumskin Production

Old 07 July 2002   #8
That came out great, zeegate!
The way the fabric moves is awesome! Well done! This is going to be an excellent piece when it's completely finished
Old 07 July 2002   #9

Looks good

I am also working on a womens dress in max.
What did u use for the cloth simulation?
Old 07 July 2002   #10


I used simcloth for the dress. It's the same plugin as in the silk-tutorial. I think there is a link for it in there . . it's freeware.

thanx for the coments

Is it just me or is the head of my character too big ?

pull those vertices ! ! !

Last edited by zeegate : 07 July 2002 at 11:09 PM.
Old 07 July 2002   #11
Hmm.... now that I look at it closely, I think the head may indeed be a little too big. Just a little bit
Old 07 July 2002   #12
I've been thinking about trying to create a velvet look and when I saw this post I figured I'd have a go at it.

Here's what I came up with, it's more of a crushed velvet look...

It was done in Max using the default procedurals.

I did a smooth version too, but it doesn't look as realistic. In real life things are rarely perfectly smooth.
"It's not the eyes, but the glance - not the lips, but the smile..."

. . . ~ Visit my world ~ . . .
Old 07 July 2002   #13
Ol Damn thats nice.

Would you mind showing the material tree for that texture.?
Thanks a tonne
Old 07 July 2002   #14
Sure, no problem...

And I'll do you one better, you can download the .mat file here...
"It's not the eyes, but the glance - not the lips, but the smile..."

. . . ~ Visit my world ~ . . .
Old 07 July 2002   #15
Your a true Jem

I whipped out my handy dany teapot [I}(Which I carry with me everywhere)[/I] and slapped it on.


Quite simple really, most of the work is done in the bump which interacts with the self Illumination. Only one prob...Have you tried rendering it in a dark room.?

With the self illumination it will glow in those areas (As self Illumination would suggest). I forget now, but I think if you were to use that same map in the "Etra Lighting" (Or soewhere in those extended raytrace prametres you can get a similar effect.

Just a thought.

Anyway fantastic texture.
Keen to see more of you work in the future.
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