OpenGL 1.4 Specs announced by SGI

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  07 July 2002
OpenGL 1.4 Specs announced by SGI

New OpenGL 1.4 Core Features at-a-Glance

* Depth textures and shadow textures, enabling real-time shadows and related image-based rendering techniques
* Vertex programming framework, setting the stage for user-defined geometry, lighting and shading programs and enabling high-level general-purpose shading languages
* Automatic texture mipmap generation, providing rapid updates and high-quality texture filtering for dynamic textures
* Numerous smaller enhancements including:
o Multiple draw arrays, for higher geometry throughput
o Window raster position, for precise 2D and image rendering
o User-defined fog coordinate, for advanced fog effects
o User-defined secondary color, point parameters, texture level-of-detail bias, texture crossbar, and new frame buffer blending modes and stenciling functions for more flexible shading and rendering effects
  07 July 2002
I am a member of the OpenGL ARB and 1.4 has not been aproved yet, the anouncement was a slip-up form SGIs news department. However 1.4 will be aproved before siggraph and will containg what the press releases states.

  07 July 2002
Eskil, did you comment on the Microsoft copyright thing?

I'm morbidly curious about how they're going to try and play that...
  01 January 2006
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