[WIP][HAIRY TROLL][hoochoochoochoo]

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Old 05 May 2004   #1
[WIP][HAIRY TROLL][hoochoochoochoo]

there's a bit more time on this one so I should get this done!

I'm going to go for a semi-realistic Hairy Troll - maybe something along the lines of a LOTR type charcater. The fur or hair will NOT be all over the figure (think I learned enough about that making Tardy's whiskers)

Drawings tomorrow.
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Old 05 May 2004   #2
Question huh???

I'm SURE I had posted more than this????

What's happened to the thread????
What happened to the posts????

H E L P ! ! ! ! !
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Old 05 May 2004   #3
just saw Leonards announcement about CGTalk being hacked...

well here we go again...





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Old 05 May 2004   #4
and again





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Old 05 May 2004   #5
heckin fackers





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Old 05 May 2004   #6
mesh-tweaking to go on still but

Here's the latest after I managed to grab some time before going home.

The head isn't right yet but I better start on the hair/fur/prickles tonight.
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Old 05 May 2004   #7


NOW I'm going home.
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Old 05 May 2004   #8
another anomaly - I couldn't (whatever I tried) create one last 5 point patch on this model. Eventually I resorted to version 10.5 and that allowed me to create the patch straight away.

strange...

couldn't help tweaking lastnight and this morning and have modified some proportions a bit more.



Started to create the strange folds at the neck too, not totally happy with them but I'll start on the skin treatment now.
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Old 05 May 2004   #9
FORGOT TO ADD..

Played with Porcelain for the first time, very cool! I'm using it on his face as there where only so many tweaks I could do.

Process - apply to group, open attribute shortcuts all the way to surface shortcut and at the bottom is a "normal-weighting" setting. In this case, 5%. I then found strange blackened patches which turned out to be inverted normals. Once I had inverted the normals the patches had a strange look about them, almost like a second skin. This was resolved by closing & re-loading the project.

All in all, very cool! Porcelain now makes AM very very sweet!
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Old 05 May 2004   #10


early attempt at the stone hair on this guy. Only one hair emmitter used but the image isn't lying the way I want it to on the finger - it's facing the camera but I want it to lie along the skin surface like flakes (or even shark scales)

HELP??
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Old 05 May 2004   #11
hey Hooch nice progress there.

the hair emitter has a Face camera property by setting this to 0% and adjusting the thickness and bow settings of the emitter I think you can get some very acceptable scale/feather looking surfaces.

and with the ability to change thickness over the length of the hair (scale) you can make the shape very believable for whatever kind of scale you might need. Hope this helps.

-David
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Old 05 May 2004   #12
time for some updates

did these over the weekend and had a LOT of fun with the new Materials (haven't played with materials since version 8.5) and was truly impressed by the speed of render.
Used to press render then come back 3-4 days later while AM crunched those numbers. Turnaround on 3-4 pass multipass here was 30 minutes max..

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Old 05 May 2004   #13
and then..

I got this from playing with deeply nested material-nodes



and then I put all the effects I wanted into ONE photoshop file, played with layers and rubbed away to create overlay effects

Next feature request would be to have masking on materials in AM so I could get similar results in future
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Old 05 May 2004   #14
So...

This is the closest I got with creating the "Stone" skin material I could. I deleted porcelain as this counteracted the effects I wanted but hey, I finally got to try porcelain out..

Final skin settings -



and a close-up of his face

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Old 05 May 2004   #15
left hand - right hand

close-ups of the hands..





Only problem is the overlaid effects on the tops of the arms follow that nice "square" shaped patch....

mmm.. spray-on materials effects... drooooolll!
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