Doom3 and... The XBox

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Old 05 May 2004   #1
Doom3 and... The XBox

"Id has not yet settled on a release date for Doom 3 (sometime this year, they say), one thing is clear: the game has been designed to be played on only one console, Microsoft's Xbox..."

>>>> Link <<<<
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Old 05 May 2004   #2
I wonder if the same thing will happen for Half-Life 2 (I know it's being made for PC, Mac, and Xbox - but I'm not sure about the other consoles)?
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Old 05 May 2004   #3
Quote: Originally posted by Novakog
I wonder if the same thing will happen for Half-Life 2 (I know it's being made for PC, Mac, and Xbox - but I'm not sure about the other consoles)?


Not sure about Gamecube's ability with pixel and vertex shaders, but I really doubt it would be possible on PS2.

-B
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Old 05 May 2004   #4
Quote: Originally posted by walshbem
Not sure about Gamecube's ability with pixel and vertex shaders, but I really doubt it would be possible on PS2.

-B


hardware can be worked around.

userbase is a bigger problem.


Not many cube owners would even look at doom3(including me)
 
Old 05 May 2004   #5
Quote: Originally posted by green86
hardware can be worked around.

userbase is a bigger problem.


Well, I agree with you, but that's not what the article said. Frankly, I'm surprised they're not going to make Doom 3 for PS2. But can PS2 even have bump maps? I'm not quite sure whether I've ever seen a PS2 game with them...
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Old 05 May 2004   #6
do FPS that are ported from PC to consoles sell a lot? i don't remember UT doing that well on home systems, and i remember quake being ported over to systems and not selling that much.

it seems that FPS made for console do much better then PC ports [halo, timesplitters, 007, and so on].

personally, if i can play a FPS with a mouse and keyboard instead of a controller, i'll do it.
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Old 05 May 2004   #7
Quote: Originally posted by kole
do FPS that are ported from PC to consoles sell a lot? i don't remember UT doing that well on home systems, and i remember quake being ported over to systems and not selling that much.

it seems that FPS made for console do much better then PC ports [halo, timesplitters, 007, and so on].

personally, if i can play a FPS with a mouse and keyboard instead of a controller, i'll do it.


Yeah, I think you're right about them not doing well, and probably because most people prefer the mouse+keyboard. Personally, I actually really like the control setup for FPS on the Xbox, maybe better than the PC. In my experience, it's a lot easier (i.e. more intuitive and easier controlled) for close combat things - because to spin around really fast (if someone say, jumped over your head, a technique I like to use in FPS) you simply push the joystick and hold it. On a mouse, you have to continuosly move the mouse to the side, pick it up, bring it back to the center, and repeat - and it takes a lot more time to spin around. You can always up the controller mouse sensitivity, but then it becomes harder to snipe.

Just my thoughts.
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Old 05 May 2004   #8
Bump mapping (as in Doom3, with per-pixel lighting) on the PS2 can only be done in a very compleceted way, which also consumes far too much performance. The memory is also too small to fit in all the textures - even the Xbox version is obviously scaled back... Carmack knows his stuff well enough, the PS2 isn't capable to run his game with the most important graphical features.
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Old 05 May 2004   #9
Quote: Originally posted by Novakog
In my experience, it's a lot easier (i.e. more intuitive and easier controlled) for close combat things - because to spin around really fast (if someone say, jumped over your head, a technique I like to use in FPS) you simply push the joystick and hold it. On a mouse, you have to continuosly move the mouse to the side, pick it up, bring it back to the center, and repeat - and it takes a lot more time to spin around.



 
Old 05 May 2004   #10
Hey, I play a lot of FPS on the computer. I am a GOD at HPC .
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Old 05 May 2004   #11
What???? So there wont be a N-Gage port?




















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Last edited by erilaz : 05 May 2004 at 06:16 AM.
 
Old 01 January 2006   #12
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