Blender 2.33 is out!

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Old 04 April 2004   #1
Blender 2.33 is out!

http://www.blender3d.org/cms/Blender.31.0.html
Note that when I tried to use the Aussie server, the file wasn't there, so for now just use the Europe/America mirrors.

Enjoy
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Old 05 May 2004   #2
Ah, beat me to it!
Downloading now
 
Old 05 May 2004   #3
Oh man, the Non-Proportional Loopcut is just what I've been wanting.
I feel like a kid at Christmas!
Just had to share that, it's the only new feature I've tried so far....man it's going to be a long night.
 
Old 05 May 2004   #4
OK little girls, you better hold on your little panties, couse Blender 2.33 is here!!!

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Old 05 May 2004   #5
Wow, I guess everyone is too busy trying it out to comment on it
 
Old 05 May 2004   #6
2.33 for OSX panther not working

I cant launch blender 2.33 on macosx 10.3.3, seems I'm not the only one having this problem, anyone knows a fix?

console says:
dyld: /Applications/blender.app/Contents/MacOS/blender can't open library: /opt/local/lib/libfreetype.6.dylib (No such file or directory, errno = 2)

tx

Rico
 
Old 05 May 2004   #7
Maybe you'r right, damn the server is down again.
same story each time, every single release, the server returne overflow. Some pp over elysiun name this the slashdot effect...
hehe, not only slashdot but anyway...

Comment on this:

I saw this evolve from day to day and i'm always surprised to see all the work done. The coders behind is doing only partial job, mean they don't do that all day. See what the can build up in 3 months!

l'll be there for the next release too. count me in!


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Old 05 May 2004   #8
I 've been washing the same thing: Every release the amount of new stuff keeps incrementing.

Back in the NaN days, the changelog from one version to the other was a two (on some ocasions 3) paragraph long text post at the frontpage.

The changelog for 2.24 was only one paragraph long (mostly about stereo sound), I keept growing slowly untill 2.26 (firt open-source release), but from there the changing speed is allusinating!!!

The changelog is so big that actually it is a fullfeatured html mini-manual (with mini-tutorials included).

If they keep the same speed, by the time Blender reaches v4.0 it will be rendering straight into Holographyc format or something like that !!!!
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Old 05 May 2004   #9
yeah!! just check the amount of work done since the last release:http://www.blender3d.org/cms/Blender_2_33.66.0.html
the native blender-renderer is able to achieve some quite good looking finishes now..i´m impresed ! when compared in quality and rendertimes....it rocks (yafray still need some swollowing before it spits something out)
just one thing : is it me or does the osa not work as it should?
 
Old 05 May 2004   #10
OSA? where, i knew some place, particularly with raytrace, that wasn't good with osa...

anyway.
back topic:

It is possible that a 2.33a version will be release: the great amount of new user to test it got pretty concret result; now some bug is patched and quick revision on the code may get optimisation up to 450%(with the test file) so....

still workin', these great coders!
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Old 05 May 2004   #11
Quote: Originally posted by bbirras
yeah!! just check the amount of work done since the last release:http://www.blender3d.org/cms/Blender_2_33.66.0.html
the native blender-renderer is able to achieve some quite good looking finishes now..i´m impresed ! when compared in quality and rendertimes....it rocks (yafray still need some swollowing before it spits something out)
just one thing : is it me or does the osa not work as it should?


What you said is true, the renderer is better now, but don't be confused: it was delivering really good looking pictures since a looong time ago.

Take a look at this old renders from the Muffin Project, the were done in 2.26 if I recall correctly




By the way, The Muffin Project is still asking for volunteers.

gabio... 450% !!! are you sure ?
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Last edited by Apollux : 05 May 2004 at 05:04 AM.
 
Old 05 May 2004   #12
completely!

An old code is doing loop to the cpu, so the render pipeline was... long and slow.

Look:
Quote: This weekend it was pointed out to me that some changes
I had made to the armature/action/nla code had slowed down the
rendering of animations in blender 2.33 for scenes with many objects
(whether the scene had armatures or not). These slowdowns occur both
when pressing the 'ANIM' button or through Alt-A.

Indeed, a simple test file with 4096 planes, one lamp, and one
camera yields the following render times in various versions
of blender:

blender-2.23: Saved: /tmp/render/0004 Time: 00:00.79
blender-2.25: Saved: /tmp/render/0004 Time: 00:00.86
blender-2.26: Saved: /tmp/render/0005 Time: 00:01.10
blender-2.27: Saved: /tmp/render/0005 Time: 00:01.10
blender-2.29: Saved: /tmp/render/0001 Time: 00:02.03
blender-2.31: Saved: /tmp/render/0003 Time: 00:01.88
blender-2.32: Saved: /tmp/render/0001 Time: 00:04.87
blender-2.33: Saved: /tmp/render/0001 Time: 00:07.61

Ton and Rob hinted at where the slowdown was -- a dumb piece of
slow code that should have only been run for armatures, but was
instead being run for every object in the scene.

Limiting the execution of the code to only armatures yields
a really nice speedup for this scene:

Current CVS: Saved: /tmp/render/0001 Time: 00:01.87

By 'smarten-ing up' one line of code, we have a 450%
performance increase!

But this isn't the end of the story: we are still rendering
at half the speed of blender 2.23! So I decided to
investigate further ...

Doing some profiling in the scene yields that the code is now
spending most of it's time in GetObjectByName() from the file
source/blender/python/api2_2x/Object.c. This function gets called
by setScriptLinks() from the file
source/blender/python/api2_2x/EXPP_interface.c,
which in turn is called by BPY_do_pyscript() from
source/blender/python/BPY_interface.c -- but
my scene with 4096 planes does not have any
scriptlinks!

To confirm that this is a source of slowness, I made the first
executable line of code in BPY_do_pyscript() a 'return' statement
-- the rendertime I get now is:

modified cvs: /tmp/render/0017 Time: 00:00.35

Now we are double the speed of blender 2.23!


Exciting! Now is blender the faster render out there?
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Old 05 May 2004   #13
I don't know wich one is more amazing: the speed gains for 2.33a? or the fact that nobody noticed before that version after version the rendering was getting slower?

Anyways,
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Old 05 May 2004   #14
yea... i though the same....

from a 23 sec render to a 7 minute is prety big isn't it?!
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Old 05 May 2004   #15
Quite big!!

At least now we know why 2.23 had the reputation of been the ¨Road-runner¨ of the blender family.. I just never imagined how fast it really was.

Now that I thik about it, it was fast and the only one capable of running all the plug-ins/scripts (of that date).... it was quite a great guy
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