Advise on Matte Painting Workflow

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  09 September 2016
Advise on Matte Painting Workflow

Hi all,
I'm currently working on a 3d animation and I need to create matte paintings for it. This animation has around 15 shots with all kind of different camera angles, luckily its the same environment. Best case I need to have a full 360 degree matte painting.

Since I'm on a tight deadline I don't have time to do a detailed 360 painting. How would you go about mapping out how to set this up so I don't have to do a full detailed 360 degree matte painting but just the angles that are seen?

I was thinking on creating a cylinder around the scene, map a numbered grid on it and go trough every shot and note what areas are seen. Does that makes sense? Any better suggestions?

Cheers Leo
 
  09 September 2016
Hi leonar3d,

For me it makes a lot of sense, but maybe a big sphere, instead of a cylinder will work better, specially if you see the sky.
best luck on your shots !


Norberto
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Norberto Idiart
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