CGTalk > Techniques > Digital Matte Painting
Login register
reply share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 09-23-2016, 04:41 AM   #1
leonar3d's Avatar
Leonard Monichi
3D and VFX artist
Stardust Motion Pictures
Prati di Vizze, Viet Nam
Join Date: Jul 2006
Posts: 238
Advise on Matte Painting Workflow

Hi all,
I'm currently working on a 3d animation and I need to create matte paintings for it. This animation has around 15 shots with all kind of different camera angles, luckily its the same environment. Best case I need to have a full 360 degree matte painting.

Since I'm on a tight deadline I don't have time to do a detailed 360 painting. How would you go about mapping out how to set this up so I don't have to do a full detailed 360 degree matte painting but just the angles that are seen?

I was thinking on creating a cylinder around the scene, map a numbered grid on it and go trough every shot and note what areas are seen. Does that makes sense? Any better suggestions?

Cheers Leo
Old 09-27-2016, 12:48 AM   #2
Norberto Idiart
norbertoidiart's Avatar
Norberto Idiart
Join Date: Jan 2013
Posts: 121
Hi leonar3d,

For me it makes a lot of sense, but maybe a big sphere, instead of a cylinder will work better, specially if you see the sky.
best luck on your shots !

Norberto Idiart
Digital Matte Painter / Environment Artist
reply share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 05:42 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.