CGTalk > Software > Autodesk Miscellaneous > Autodesk Softimage
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 04-24-2004, 11:08 AM   #1
capone_adam
Lord of the posts
 
capone_adam's Avatar
Adam Capone
Game Texture Artist
Netherlands
 
Join Date: Apr 2004
Posts: 716
texture problem

I textured part of a character, it looks fine in viewport...but once I quickrender it exactly half of it appears untextured. No idea why and hoping someone knows the problem?, in another forum someone said to delete the texture clusters and redo but it still does it.
 
Old 04-24-2004, 12:09 PM   #2
leigh
blahblah
 
leigh's Avatar
CGSociety Staff
portfolio
Leigh van der Byl
A cog in the wheel
Hertfordshire, United Kingdom
 
Join Date: Feb 2002
Posts: 29,791
If you're using clusters with UV maps, this could indeed be the reason - I've heard that problems like this occur when using clusters.
__________________
leighvanderbyl.com
 
Old 01-18-2006, 03:00 AM   #3
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 10:13 AM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.