Challenge WIP: Howard Day

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  01 January 2002
Challenge WIP: Howard Day

OK, folks. If you want to see the good stuff, go right on to the last page. If you'd like to see the creation of this model, resume on this page. Thanks!

There is, of course, no way I'll finish this in time.

EDIT> I was right. <EDIT

Never the less, I feel compelled to try.
I'd also like to congratulate the other participants for their incredible display of artistic talent.
I'm going with a bit more "mech" looking arm for this. I'm trying to get across the feeling of a lobster-like creature, but alas, it seems to be more like a cowboy with eye-stalks. The pain. I think it might have something to do with the pants and massive belt buckle. That hat isn't helping either.
The pics:

Motion test for the CLAW:

And the "wings" are going to be that back-pack-sorta-thingie.

Comments are, of course, welcome.

Last edited by Howard Day : 02 February 2002 at 02:23 PM.
  01 January 2002
All right, then. 97 views and still nobody likes me. Oh, well. C'mon guys! Challenge ain't over yet!
  01 January 2002
Well, not so bad, but the head is not really readable and he looks more like a gardener than a pirate
  01 January 2002
ok sorry didn't see this post
At this point of your modelling, you should play a bit with proportions, for now he looks a bit off.. try to point on one or two main ideas and push them. Your armored arm looks good, but you could go further, like a big caterpilar thing, and your idea of snail eyes is good too ( dunno why , but I like it ) so maybe you should get rid of that human head below and go for a total snail head witheyes going out the hat (you're right, it looks like a cowboy one for now).
-- pascal blanché --
- - " If only you could see what I've seen with your eyes... " (Roy, Nexus 6). - - -
  01 January 2002
Joebount: Heh! You're right! I can just imagine this guy clipping excess branches off a tree...
Pascal:Quite right. I was going for a large claw on one side and a small claw on the other. And Think Lobster, not Snail, Mr Snailmaster...

You guys might want to keep in mind that this is my first ever character done with MAX. So a little patience would be appreciated.
Now the new stuff:
Playing with final textures for the claw:

New version of the pirate:

Enjoy, and comment!
  01 January 2002
better.. you should work on the connection between eyes and head
-- pascal blanché --
- - " If only you could see what I've seen with your eyes... " (Roy, Nexus 6). - - -
  01 January 2002
Heh. That one's easy. There is no connection between the eyes and the head. Nor will there be. I think. I will make a hat for him, better than that goofy floppy cowboy hat (incidently, I'm not sure where that went wrong. It started out looking quite spiffy.)

Thus a connection would be needless. But for you, pascal...I'll do it.
  01 January 2002
Ok. Connected the eyes to the head - also testing textures.

You can see the new hat under construction off to the side there. Anyone know a good site for hats?
  01 January 2002
Wow. Amazingly few replies to this. I know I'm not quite up to Pascal's level when it comes to character modeling, but sheesh.
Anyhow, Lots of new stuff. Added mouth, nostrils, pants, textures for the claw, and hair. The last on was tricky, as I don't have Shag - Fur or -Hair. Oh, well.

Any comments are welcome!
  01 January 2002
And even more. C'mon guys! I feel like I'm talking to myself here!
Added better hair, mustach (sp?), shoes (rough beta form) and made the transition between the torso and the claw a bit more varied.

Anyone have anything to say?
  01 January 2002
perhaps you could add some details that really
would sell him as a pirate?
like a skull emblem on his chest where the two straps
also making his pants end higher up in pirate fashion (also striped pants?) also another arm would be nice, holding a jug of rum or something..
would be cooler if he had a cannon attached to his arm (not cyberstyle, but old style) instead of a scissor or perhaps
a grappling hook. some small powderkegs attached to his belt.
if you go for the cannon,

I would also play with the snail aspect, especially if you dont add the extra arm,

I made a quickie sketch of a snail pirate... it has lots of work leftout detailwise, but you get an extreme of a snail character.

Even if you design a realistic character you must be able to recognise his persona, and what he is instantly.

feel free to check out my entry, I have gone for the true pirate approach. Real pirates today or even in the future look nothing like Captain Hook, but playing with stuff established in peoples mindset will give your character character. When people animate, they exaggerate. Exaggerate the same way when you design..

sorry for the rant, but you wanted comments..

  01 January 2002
Hi Howard.

Hehe.. I've got the same problem in my thread. Im talking (almost) to myself.. :-)

Your model is coming along nicely. Love that robotic arm and them snaileyes. Head is coming along nicely, but i can't remember seeing a snail with hair like that.. :-)

Got a few suggestions though. You should probably add another joint in the shoulderarea of your robotic arm. As it is now it looks as if its got nothigh to hang on to. Guess you could add some shoulderpads instead.

Another thing is the pex. They look a bit squareish (is that how its spelled?) Maybe you could round them off a bit. That would do wonders on your model.

Love them belts and them small containers on the belts.

Best of luck to ya.
Photoreal is an illusion.
  01 January 2002
jimpajammer: Thanks much for the comments, and rant. Many of the points you raised were on my mind allready. I'm kinda going for a more futuristic look, so powder kegs and the like may not be appropriate. However, their future equivilent might look good, though. I do plan on adding swords, cannons and other such. And don't take this wrong, but your snail sketch doesn't exactly scream "PIRATE"!!! And as I've been saying all along, It's not a Snail, it's a Lobster or Crabbish type creature.

IronGoblin: Sucks not to be Pascal, eh? And the hair makes it alien, and cool, and fufills the "tail" requirements. There's a cup that is attached to the shoulder that the arm is attached to. Now that you mention it, it does look kinda loose. I'll add some more gizmos in there. And as for the pecs, they're allready in the process of being re-built.

Thanks once again for your comments. They are all very helpfull and instructive.

I'll be back with more tomorrow!
  01 January 2002
made two adjustments to the sketch to prove my point
that the details makes him a pirate... And yes.. now he really screams pirate.....
  01 January 2002
Where'd everyone go?
Starting work on the Left arm...
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