Detachable body part rigging in Maya

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  03 March 2016
Detachable body part rigging in Maya

Hello there!
I need an advise. I need to create a character rig and animate it. Idle, walk, run, attack, death. This character is a vampire kamikaze with a bomb attached to his body. I thought it will be cool if his attack will be a self explosion. His body parts will fly away in different directions.
Here a questions:
1. How to rig character with detachable parts of his body?
2. How to bind skin of separeted body parts?

Thank you for attention!
 
  03 March 2016
Hi
Got to see the character snap shot before throwing any suggestion on it.
Regards,
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  04 April 2016
Originally Posted by Ho4uK: Hello there!
I need an advise. I need to create a character rig and animate it. Idle, walk, run, attack, death. This character is a vampire kamikaze with a bomb attached to his body. I thought it will be cool if his attack will be a self explosion. His body parts will fly away in different directions.
Here a questions:
1. How to rig character with detachable parts of his body?
2. How to bind skin of separeted body parts?

Thank you for attention!


You could just try a rigid parentConstraint based system and then just have the Skeleton joint system itself hand key explode for that shot.
 
  11 November 2016
Check out the final render

http://ho4uk.cgsociety.org/art/char...kaze-3d-1422708
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Last edited by Ho4uK : 11 November 2016 at 04:54 PM.
 
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