Modelling shoulders....

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
Old 07 July 2002   #1
Modelling shoulders....

I'm currently building a model of a cyclops, from nurbs in maya, who is very muscular. I've built his torso from s few spheres which I have blended together and I've also built his arms from some cylinders. However, I'm hit a bit of a creative stump - I can't work out how to create a muscular shoulder and attach the arm - has anyone got any suggestions?
 
Old 07 July 2002   #2
well the should is similar to a compressed ball in the front of the body, in the back its really an extension of the back muscles i dont know if that helps.
 
Old 07 July 2002   #3
http://cube.phlatt.net/home/spiralo...uscle_loop.html should help for the shoulder/ back region - any reason for using NURBS? The flow should work the same either way.

Farley13
__________________
garoovy
 
Old 07 July 2002   #4
A good book on human anatomy can always be useful.
__________________
I'm a ninja during the week !
 
Old 01 January 2006   #5
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 08:38 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.