Beast of Burder - character - phil

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Old 07 July 2002   #1
Beast of Burder - character - phil

my entry, early days, lots to do.
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Last edited by phil : 08 August 2002 at 01:44 AM.
 
Old 07 July 2002   #2
Legs stand out well! Are going to have lots of muscle definition?
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Old 07 July 2002   #3
I like the shapes of the legs they look great. One thing though, it looks like it has a giant penis attached to it's shoulders right now hehehe.
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Old 07 July 2002   #4
Yeah! thats a bit phalic.
I thought I was the only one that saw it.
 
Old 07 July 2002   #5
just lol at ZrO-1's post...
 
Old 07 July 2002   #6
Cheers for the feedback guys. Upon reflection I decided to can the penis idea. I know this might dissapoint you all, but sometimes life just isn't fair.

pic edited
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If you think you can or think you can't, you are right.

Last edited by phil : 08 August 2002 at 01:45 AM.
 
Old 07 July 2002   #7
Well, penis or no, I like the new head. The tenticle type things coming off it's neck are a cool touch. And I like the start on the definition of the skin.
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ZrO-1
1011010 1110010 1001111 0101101 0110001
In the end it all comes down to 0 and 1.
1011010 1110010 1001111 0101101 0110001
 
Old 07 July 2002   #8
didn't get much time last night but here's the update anyway.

pic edited
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If you think you can or think you can't, you are right.

Last edited by phil : 08 August 2002 at 01:46 AM.
 
Old 07 July 2002   #9
latest update, still so much to do.


pic edited
__________________
If you think you can or think you can't, you are right.

Last edited by phil : 08 August 2002 at 01:46 AM.
 
Old 07 July 2002   #10
really nice work on those chains. Could I ask how you made them? I'm having trouble making a chain that stays together properly :annoyed: and it looks like you have it down to a science.
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ZrO-1
1011010 1110010 1001111 0101101 0110001
In the end it all comes down to 0 and 1.
1011010 1110010 1001111 0101101 0110001
 
Old 07 July 2002   #11
hey zro-1,
Cheers for the comments, man do you ever go offline?



On the chains, (max 4.2) i make one link, (renderable spline) then copy that link and rotate it by about 90 degrees. Then attatch these 2 links together so that they are one object. Move the pivot point down to one end on the link. Now create a spline for the path that your chain is going to follow. Select your link and use the spacing tool to instance that link along the path, make as many instances as you need for the links to all connect. Now go through and do some tweaking of the rotations of the links so that they are not all the same.
I then link each ah... link together and make an ik chain from one end to the other so that you can tweak to position easily later if your model changes. Whack more ik chains in the middle till your heart is content.

Hope that helps,[
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If you think you can or think you can't, you are right.

Last edited by phil : 07 July 2002 at 03:40 AM.
 
Old 07 July 2002   #12
Latest update:
Hes going to ride the beast.
Attached Images
File Type: jpg rider-01.jpg (45.4 KB, 1022 views)
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Old 07 July 2002   #13
a beast update.

going away for the weekend so no more modeling for me :annoyed: :thumbsdow
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If you think you can or think you can't, you are right.

Last edited by phil : 07 July 2002 at 06:44 AM.
 
Old 07 July 2002   #14
a beast update.

going away for the weekend so no more modeling for me :annoyed: :thumbsdow


pic edited
__________________
If you think you can or think you can't, you are right.

Last edited by phil : 08 August 2002 at 01:47 AM.
 
Old 07 July 2002   #15
nice accessories

I like the arrangement of the accessories on the beast.
 
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