Game Art Comp 6: Daniel Day Lewis/ Gang of New York

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Old 03 March 2004   #1
Game Art Comp 6: Daniel Day Lewis/ Gang of New York

Since this is such a nice subject for a comp I decided to reserve my spot for the challenge. I will model Bill the Butcher from Gangs of New York. Since he is so hard ofcourse.

Here's a little picture of the guy





Hopefully an update will come soon. Im starting the hunt for reference pics and Im gladly excepting hints on where to find good pics of the guy.
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Last edited by Supervlieg : 03 March 2004 at 10:58 PM.
 
Old 03 March 2004   #2
Great choice. Gangs of New York has a lot of characters you could make a game model out of.
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Old 03 March 2004   #3
i really didn't think i was going to like that movie, then i loved it. Excellent choice prolly my favorite character in that whole flick, just stylish as hell!

good luck with the butcher
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Old 03 March 2004   #4
I also love the Bill the Butcher character. I'd go for the outfit he wears for the streer battle at the start of the movie which looks really cool. Good choice though.
 
Old 03 March 2004   #5
Started on the body. Obviously looks a bit weird without the head, but thats up next.

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Old 03 March 2004   #6
Ive edited the first post with the ref pictures. Ill be doing the street brawler version of Bill. He will also be wearing the high hat.
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Old 03 March 2004   #7
definitely do the hat ! great mesh so far... but shrink those monkey arms i bet he can ties his shoes standing up?

no worries im lookin forward to seeing more
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Old 03 March 2004   #8
I kind of like the scull-cap. Reminds me of that dude on Monty Python who always yelled barely understandable and completely incomprehensible nonsense at the top of his lungs.
 
Old 03 March 2004   #9
The hat will be detachable, so the scullcap will also be visible. I kinda like the psycho look the high hat gives him.

The monkey arms will be shortened
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Old 03 March 2004   #10
Updates:

Started the head.


Updated the body, checked proportions


Another view of the body
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Old 03 March 2004   #11
Is that handle-bar mustache gonna be geometry or image mapped to a flat face? I'm just wondering because I can't see the geometry in the face yet.

I'm a total newb to game modeling (well modeling in general really), so I might just be talking out of my nose here, but I think a feature -that- prominent probably is going to look a little flat as just an image map.
 
Old 03 March 2004   #12
Yeah, the mustasche is going to be modelled, only after I finished the rest of the head though.
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Old 03 March 2004   #13
WooHoo!
 
Old 03 March 2004   #14
Lookin' really great, my favourite of this competition so far. But you should try to model his clothes like in the reference pictures meaning not making the neck that V-shaped but more round and giving him a collar like in the reference pics. Keep it coming!
 
Old 03 March 2004   #15
Yep, the clothes are going to be fixed as well. What you see now is just temporary.
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