One more female body :)

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  01 January 2002
One more female body :)

Hi all,
I've been in games, doing real-time for the last few years - Hate to admit it, but this is my first hi-poly human body. I know they're not the prettiest renders, but they show front & back, low & hi-poly. Also, it is an exercise, so I may never texture it. I used connectPolyShape.mel (Maya). Some areas I'd like to go back into are: Detail in the face; Accurate musculature in the thighs; refining the toes & outer edges of the feet... Any *constructive* critique would be appreciated.

There's a camera rotation at this Link:
Body rotation AVI
...and you'll need the DivX compression codec to see it:
http://www.divx.com/divx/index.php


 
  01 January 2002
Very nice work Miette.
 
  01 January 2002
Very tight work. Her body looks pretty dead on. Her face seems a little weird, although it could just be a different looking girl. Anyways really nice work!
 
  01 January 2002
looks really nice! I think the polys cutting straight across the hips like that might deform badly though. I'd prefer to see them angled like this: \\// if that makes sense.

-daryl
 
  01 January 2002
Nice work.

There is some really nice stuff on your site too.
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Marc-André Caron
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  01 January 2002
i must say Woow ... really nice ...

but a bit stiff in the shoulder area, and the pelvis ...

Good work ...
 
  01 January 2002
Nice, are you planning on adding any bones etc, it would be interesting to see how well it deforms (the shoulder's structure is intersting, nice job on the muscle attaching to the breast, mabe move it a bit inward ?) One can really yell you have had some experence in low poly modeling, the structure is quite well laid out!

see you,

Farley13
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garoovy
 
  01 January 2002
Smile

looks really nice!
 
  01 January 2002
Thanks guys!

Thanks for the input everyone!

These are all things I can adjust.
I agree the face is still a bit too stylized, compared to the body, and when I add more detail it will get refined. The neck is still a bit long; easy to fix. The hip/pelvic area and shoulders do need a bit of tweaking. I have not tried rigging/weighting it yet, but I'm sure I'll have to make more adjustments at that time. I prob'ly won't animate her, but I am interested in seeing her posed.
Thanks again!

Anyone else want to throw in?
Hopefully I'll have time to tweak her before too long, and I'll repost.

www.artgurl.ca
 
  01 January 2002
Really cool. Maybee more space between the lips and the chin.
 
  01 January 2006
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