apartment room swf

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  03 March 2004
wip apartment room swf

I like so much the crimson room, (that the author is Toshimitsu Takagi), and now the viridian room
http://www.ebaumsworld.com/crimsonroom.html

http://www.datacraft.co.jp/takagism/index_e.html
(now only go to the viridian room)
http://www.fasco-cs.com/

I am going to make something similar, but modeling a apartment, no only a room.
These are the first outlines.

http://www.inicia.es/de/infoarte/esmaya/hab1.swf
http://www.inicia.es/de/infoarte/esmaya/hab2.swf
http://www.inicia.es/de/infoarte/esmaya/hab3.swf
http://www.inicia.es/de/infoarte/esmaya/hab4.swf
http://www.inicia.es/de/infoarte/esmaya/hab5.swf

Sorry by my english.

Last edited by marc31 : 05 May 2004 at 08:09 AM.
 
  03 March 2004
swf more objects on the table

more objects on the table

http://www.inicia.es/de/infoarte/esmaya/hab6.swf
http://www.inicia.es/de/infoarte/esmaya/hab7.swf
http://www.inicia.es/de/infoarte/esmaya/hab8.swf

Last edited by marc31 : 03 March 2004 at 08:34 PM.
 
  03 March 2004
fun!

The colours are pretty bright...but i like your concept. I do like these types of games. Keep going!
 
  03 March 2004
How big should the room be?

It's difficult to tell due to some camera angels but it appears that the room is about 9' by 6'. The chairs seem to take up a lot of room!
Anyway, I couldn't see what you were trying to go for because the link wouldn't open but so far it looks like it's going well.

I feel that the black outlines are a little thick but I don't know what look you want so I'm not going to make any judgements yet.
 
  03 March 2004
wip swf apartment room

Thanks for your commentaries, I thought that nobody write nothing.

The measures of the room are approximately on scale.
Refresh the links, I test it and are ok, or write the url on a new window.
The swfs are only one frame, a image. When I model all I will make the animations and buttons.

I put too on
http://infoarte.web1000.com/cgtalk/hab1.swf
http://infoarte.web1000.com/cgtalk/hab2.swf
http://infoarte.web1000.com/cgtalk/hab3.swf
http://infoarte.web1000.com/cgtalk/hab4.swf
http://infoarte.web1000.com/cgtalk/hab5.swf
http://infoarte.web1000.com/cgtalk/hab6.swf
http://infoarte.web1000.com/cgtalk/hab7.swf
http://infoarte.web1000.com/cgtalk/hab8.swf

It lacks the hall, the kitchen the bath and another rooms.

The chairs are a test to see what of them like me more

Is true that the black outlines are a little thick but now I am modeling and testing the swfs, change the thickness of the lines is easy.
 
  03 March 2004
im not sure sure if this is a bit off topic but have u ever got out of the crimson room? how? ive already got the mysterious box to play the video but i still cant open the key with the ordinary key found in the cd player.
 
  03 March 2004
yes I got out of crimson room

Yes I got out of crimson room, do you like it?
And me swf do you like it?

I answer to you in a private mail because if I write here the solution, another people can demotivate.
 
  03 March 2004
Talking

ok tnx. btw about your room, looks pretty good except for a couple of things. 1) the chairs, what are they for? if theyre for interogation then their fine. but if theyre for the computer then its not very functional. try something more ergonomic. 2) the speakers, it seems out of place with some parts rendering without outlines. maybe a little consistency of the look would be better. 3) whats taking you so long? when can we see a single swf that moves around?hehehe
 
  03 March 2004
single swf that moves around

The chair is for the computer and it and the speakers like me.
Here you can see a single swf that moves around

http://inicia.es/de/infoarte/esmaya/hab9.swf

it is 80,6 Kb.

I go slow. Now I am modeling objects and the bathroom.
 
  03 March 2004
How to get out!

I don't know how you guys got as far as you did. I am absolutely stuck and can't get out of the room. Any hints or tips?

Cheers!

K
 
  03 March 2004
oh.. about rooms... a while ago I made this website... with the v.3 I'll make a camera animation for the rooms...

www.3rooms-10corsocomo.com
go in the Reservation.rooms to see the simply slider...


ciao
francesca
 
  03 March 2004
re vintage decoration

To Queen_K I send you the hints and tips in a private mail.

To francescaluce, I see your web, I like the vintage decoration,very fashion, but to be fixed images the weight is too much, optimize it, and you can coment my swfs.
 
  03 March 2004
i liked that crimson room game. anyways, it is looking EXCELLENT.
what kind of feel are you planning for this game though?

it looks very "happy" and not creepy at all (althought i don't know what your intentions are so i won't make any judgements)

keep up the good work!
__________________
RX-7
 
  03 March 2004
re feel room

I am planning a normal and colloquial feel,
a possible and believable situation where I hide it in the house and the game is find it, decorated with messages, and I think too that it will not only a site finish, doing radomize so that it changes the place object. The problem is that to think and to plan is fast and to do is slow.

Crimsoon Room (Takagi) is inspired by:

The mistery of time and space (Logan)
http://www.albartus.com/motas

Chasm (Transcience)
http://www.abc.net.au/gameon/chasm/chasmgame.htm
I like it is specially very good animated
and

Droom (higopage)
http://www.higopage.com/droom/

I see it, but I dont know how make or exit it,
do not ask me for hints or tips please, no because I dont Know.

Last edited by marc31 : 03 March 2004 at 07:26 PM.
 
  04 April 2004
like the views you made maybe some color adjustments.. but can someone send me some tips about that crimson room thing?? regards gf
 
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