modelling characters for games

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  07 July 2002
modelling characters for games

hey,
i usually do film production. For games do i follow the same modelling principles, but keep my faces between 500-3000 (pending on the hardware/contract). Or do i use the create polygon tool as opposed to extruding and smoothing etc.

im probably just going to do what i find most comfortable, which is probably the most obviouse answer, but i thought on inquiring with you guys a bit first.

i am speaking in reference to character modelling for a game, but some tips on environments would be kikass too.

my primary software is maya, but i can use anything.

thanks for any info.

D
 
  01 January 2006
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