Star Wars: Imperial Star Destroyer

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Old 03 March 2004   #1
Star Wars: Imperial Star Destroyer

hi people, I'm new here and that's my first mesh made with max !
how I said above, it's a imperial star destroyer from star wars, at present for no specific mod project, only "just for fun" modelling!
poly is 5216, texture comes sometime too






and some more pics:
http://www.strategyplanet.com/starm...isd_v2_pic4.jpg
http://www.strategyplanet.com/starm...isd_v2_pic5.jpg
http://www.strategyplanet.com/starm...isd_v2_pic6.jpg
http://www.strategyplanet.com/starm...isd_v2_pic7.jpg
http://www.strategyplanet.com/starm...isd_v2_pic8.jpg
http://www.strategyplanet.com/starm...9_wireframe.jpg
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Old 03 March 2004   #2
Post some wires.
If it is for a game, you can prolly cut alot of tris down and make it perfrom better. I cant say until i see the wire, but looks good, cant wait to see the wires

keep going
 
Old 03 March 2004   #3
Quote: Originally posted by G0st
Post some wires.
If it is for a game, you can prolly cut alot of tris down and make it perfrom better. I cant say until i see the wire, but looks good, cant wait to see the wires

keep going


last link is his wire -

http://www.strategyplanet.com/starm...9_wireframe.jpg

my only comment is at the nose ... its not a point like shown... cut it off, or move the center points back some and it will look better... this is not a very good reference pic .. but you should see that at the very front, its not a point -



awaiting skins .. this will make or break this model.
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The game is only as good as what you can get into it =)

Last edited by CADster : 03 March 2004 at 02:03 AM.
 
Old 03 March 2004   #4
thx people...

and yes, pic 9 is a wireframe!

and thank's for the info CADster, its right, on the nose was a mistake , I have fix it, here is a updated picture:

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Old 03 March 2004   #5
looking pretty good !
good proportions
it looks like a star destroyer... now just go and texture it
cheers
 
Old 08 August 2004   #6
I have found some time to work a little bit on the texture polycount is reduced to 5008 (removed some invisible parts) !






http://www.strategyplanet.com/starm...ip_isd_u3_1.jpg

http://www.strategyplanet.com/starm...ip_isd_u3_2.jpg
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Old 08 August 2004   #7
reduced the polycount again to 4093, I have rebuild the engines again and some other parts and removed some invisible parts...! the small engines have now more detail and the sphere is now correct !





http://www.strategyplanet.com/starm...ip_isd_u4_3.jpg

http://www.strategyplanet.com/starm...ip_isd_u4_4.jpg
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Old 01 January 2006   #8
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