CGTalk > Techniques > Animation
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-08-2004, 02:09 PM   #1
Ben Healy
United Kingdom
Join Date: Apr 2003
Posts: 180
stop-walk-kick? do i use motionmixer?

Hi Having problems trying to make cycles more varied, and struggling to find any good tutorials. Ive got a looped cycle of a character walking however I need him to open a door first and then he walks then I need him to speed up the walk and kick something. How am I supposed to do this without keyframing everything I heard u can use motion mixer, but havent had much success with that, plus how can I add keys to the start of an animation, ive tried this but i have to apply it to every single animated part of my character otherwise some bits appear of sync, surely u can move all parts along at the same time. I used repeat for each animated part in the graph editor to get the cycle, havent figured out the cyclist plugin yet. Cheers
Old 03-08-2004, 02:13 PM   #2
CGSociety Member
x y
Join Date: Dec 2001
Posts: 16,141
i would keyframe everything in that case.
Old 03-08-2004, 02:47 PM   #3
grury's Avatar
Carlos Santos
3D Supervisor | Visual Fx Artist
Generator Post
Helsinki, Finland
Join Date: Dec 2002
Posts: 1,250
I agree with Sheep, I'll have to create all the separate clips anyways b4 putting em together with the motion mixer, so why not just keyframe the all thing and have more control over it, not to talk about the time you gonna waste trying to get the transitions rite on the mixer.



Old 03-08-2004, 03:18 PM   #4
Ben Healy
United Kingdom
Join Date: Apr 2003
Posts: 180
Is there a way of shifting the animation along by 30 frames or so and the stopping the cycle so that I can key in the kick? guessing u use the graph editor, reading the manual now, so hopefully ill find out.
Old 01-17-2006, 04:00 PM   #5
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 12:05 PM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.