CGTalk > Technical > Graphics Programming
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
Thread Tools Search this Thread Display Modes
Old 03-04-2004, 10:07 PM   #1
paulwconnor's Avatar
Paul Connor
Ely, United Kingdom
Join Date: Feb 2004
Posts: 175
Send a message via ICQ to paulwconnor
Question Time-based scheduling methods...?

Hi people,

I was just wondering if anyone has a preferred method for scheduling processes such as frame-buffer flips in C/C++?

I know there are plenty of simple ways of doing it for constant time-steps (any particularly effective methods would be gratefully received), but what would be a good algorithm for doing this when time-steps are not constant - e.g. when the amount of processing to produce each frame varies? How to automatically vary the time-steps and schedule updates, without introducing anomalies such as (frame) skipping etc...?

Old 01-17-2006, 03:00 PM   #2
CGTalk Moderation
CGTalk Forum Leader
Join Date: Sep 2003
Posts: 1,066,478
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 10:16 AM.

Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.