Multi-Processor Thread Settings

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  01 January 2002
Multi-Processor Thread Settings

What should my settings be on my thread count if I have a Dual 450 G4? I read in the documentation somewhere {ltw's} that I should set my thread count to two if I have two processors.... recent discoveries however have show this to me a misnomer however.
  01 January 2002
Does anyone even use the multi-thread setting? I went to the Ltw Mac user forum (which is great) and all I got was the suggestion to test some different settings.
My results were that higher settings (i.e. 6-8 threads) do actually produce faster renders. A scene that had combined upwards of 80,000 polys sub-d'd at 3 with multiple volumetric lights rendered in 21 minutes when my thread count was set to 2 threads. By cranking it up to 8 threads I accomplished the same render in about 7 minutes......
It was suggested though that when working at smaller resolutions and quickshade renders to crank it back down since smaller data streams will actually be hindered by taking the time to split the stream into mulitiple threads. Seems reasonable to me.
  06 June 2002

Don't know too much about this, just bought a dual PC motherboard myself. However NewTek recommends that various multithreading options are tested. Sometimes more threads will render faster, even though you only use 2 processors.

The results you got seems kind of weired though. It's strange that it renders so much faster by increasing the thread number to more than 2. Strange.

Sorry I haven't been able to test it. Just got the system yesterday.

LightWave Forums
  06 June 2002
I know this is off the subject, but where is the mac lightwave user forum?
  06 June 2002
is there one?

Closest match would be

it even looks "Macish"
or try

LightWave Forums
  06 June 2002
I always considered this a cross platform forum... I use a mac and lightwave. Just because the bulk of my companions are pc users doesn't make me unwelcome here.
BTW, I've gotten stellar results cranking up the thread count on my more intense scenes.
Achieve Believability not Realism
  01 January 2006
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