Car - Nissan 350z

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  03 March 2004
Car - Nissan 350z


I have been browsing with my mouth open for a while now and so this is my first post. I finished this model of Nissan 350z today and I think it's the best image I have come up with. I got some comments from my pals, that they didn't like the shading of the car. Too smooth and soft reflections they say, but I kinda like it that way, because they use soft reflections in some car advertisement in magazines as well.

I'd really give value to your opinions. Thanks.

  03 March 2004
Hmm I can't believe no one has replied to this yet.

Excellent render! It looks superb.

My only problem is that the front bumper seems a bit too rounded. Maybe a sharper curve right below the nissan emblen to define that section a bit more. Because when it's too rounded it starts to look like the Lexus SC or the Audi TT.

But I'm loving the paint job, the wheels, the lights, the works. Great job!

You should have put a "SHIFT_3dsmax"
// woyman
// programmer // designer
  03 March 2004
Thumbs down

very nice work!!!

the wheelhouse (front) looks a little to wide

that's the only crit i have.
  03 March 2004
Thumbs down

That's a really nice 350 !!

I like the model and the shader, no crits from my side

Can we have some more views ?

skill ?? never heard of it :D
  03 March 2004
Looks really good.

One thing though, there seems to be something on the front fender. Looks like a big rain drop or something.
  03 March 2004
The car is really really nice, congratulations. On the other hand the composition is a bit weak imho, i can't focus my attention on the car. I tried some tweaks in Ps, i hope you don't mind them

[plugged on the front page]

__________________ | architect & graphic designer

Last edited by ThirdEye : 03 March 2004 at 11:19 PM.
  03 March 2004
Very nice work..... No crits from me..
  03 March 2004
First post, huh?

Good job, very good job.. any wire/ more tech info?
Nothing last forever
  03 March 2004
Hi Migugi

Beautiful model,beautiful render.
I would only remark about the refractless,spectacularless,and all too tranparent glass areas (windshield,side glasses,headlamp covers)along with the paint that looks like it all reverse-facing angle instead of facing angle.All the reflections should be facing from the geometery to the viewers(camera) eye instead of facing away from the viewers(camera) eye like behind the front fender shapes.But then again in a studio like enviroment what would they reflect anyways?
Even so it is a great model and render.



Last edited by annaleah : 03 March 2004 at 12:07 AM.
  03 March 2004
That's amazing. Truly, way beyond my skills.

Just one question though, you can't be only 16 years old, right?
  03 March 2004

U can change the things mentioned in crits, but it's all nit-picky stuff.

I looks sweet man. Great, clean, sharp render. Nice, ad-like feel to it.
Due to power conservation, the light at the end of the tunnel is temporarily turned off.
  03 March 2004
It's a pretty good model, and a pretty good render, but I am surprised to see this plugged on the fornt page (no disrespect intended dude, none at all).

I would ay the reflections are not as flattering as they could be, a little more definition wouldn't go amiss in my mind.

  03 March 2004
That's a nice model, but the rims are too reflective, and the spokes are too thin, but great anyway.
Mazda Miata WIP

"Hard work always pays off after time, but laziness always pays off now".
  03 March 2004
First post and directly to the front page? Just unbelieveable... Great work

What software are you using? Any wires?
  03 March 2004
oh, sorry, didn't notice the specs in the corner... my fault.

the wires would still be great
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