Question: Isometric Render?

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  02 February 2004
Question: Isometric Render?

Hello,

i build some buildings for an isometric game like "SimCity" .. the problem is only the Rendering, its never Isometric like in SimCity.

Did someone have a tip or a tutorial where i can read how to do it?

Thanx
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| xt_textureStudio | xt_prefabLibrary |xt_normalis | Get it @ Fuchtelworld V.3 |
 
  02 February 2004
bonus tools has that option
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  02 February 2004
ah great .. thanx, it works works ... not perfect but good
__________________
| xt_textureStudio | xt_prefabLibrary |xt_normalis | Get it @ Fuchtelworld V.3 |
 
  02 February 2004
and you can switch the perspective view to an orto, place it like you want... not even cool but i did a opener with it - it works
 
  02 February 2004
yeah i use it in the orto view. .. and afters some training i must correct my statement and say that it works PERFECT! :scream =D ... Thanx again ..

:
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| xt_textureStudio | xt_prefabLibrary |xt_normalis | Get it @ Fuchtelworld V.3 |
 
  10 October 2005
whats bonus tools ??

i also am having this exact problem.. even if i render from an orthographic view im still getting a perspective out of it..

if i were to render a square at a 45 degree angle i would want to be able to duplicate it in photoshop and have it tileable. but it doesnt line up due to the perspective.

any solutions ? or if you know what bonus tools is then plz do tell more : P

thx
 
  10 October 2005
bonus tools is a free pack of usefull scripts and plugins that is available on alias's site... get it from the download section:

http://www.alias.com/glb/eng/commun...tools/index.jsp


btw you need to register to download it

.p
 
  10 October 2005
thanks i got it.. it seems to be working ok.. cept i have a new problem now


the way this function works is it seems to collect all things in your scene and place them under a obj set and then scew the set to give you a orthographic look.

right now its taking my bones and my smoothed skin and skewing it .. which means my skin is getting a dble deform and thus giving me some major headaches

i cant seem to figure out how to get the function to not select cirtain objs in the scene ie(my smoothed skin)

anyone know of a solution .. or perhaps incountered the problem b4 ?

thx
 
  10 October 2005
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