Character: Link

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Old 02 February 2004   #1
Talking Character: Link

Okay, this is my version of Link -- I know it isn't as good as Soul Caliber's version. This model was created to be part of a mod for the game Rune, which never completed...(thanks a lot, Paul :P )
I know I could of done a lot better with the mapping; at the time, i was still learning how to do model and texture map efficiently.



 
Old 02 February 2004   #2
Nothing comes up for me...
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Old 02 February 2004   #3
red cross...
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Old 02 February 2004   #4
You've tried to hotlink a html page into your post using the img tags. Also the page you've tried to link is referencing an image on your hard drive and not on the server.
file:///C|/Documents%20and%20Settings/Boomer/My%20Documents/Sitetest/images/artwork/game_art/Link.jpg

That isn't a valid url

A bit of cutting, pasting and joining of the two urls turned this up:
http://www.orvillevillanueva.com/im...me_art/Link.jpg
 
Old 02 February 2004   #5
sorry
 
Old 02 February 2004   #6
Sorry. Here it is, again -- and this time i tested out the link on multiple computers so it should work.

 
Old 02 February 2004   #7
three times a charm

This: http://www.orvillevillanueva.com/newhtml/zeldalink.htm
 
Old 02 February 2004   #8
No, you are trying to hotlink a .htm page again. You can't hotlink a document, only image files.
The image shows up on the page now, but no one can get to the page unless they right click on your red X, get the url and paste it in.

The link you want to paste is:
http://www.orvillevillanueva.com/im...me_art/Link.jpg
 
Old 02 February 2004   #9
ugh...i give up..
 
Old 02 February 2004   #10
oh boy.... what a mess

dude, your model is pretty good. I'm surprised you know how to model, texture, rig and pose, but can't figure out how to put an image online :/

Work your smoothing groups and it would look much slicker. And redo the sword. Just make the blade a single edge and it would look more flat. Right now it has too many reversed faces messing it up.

And last but not least, you're wasting a lot of space with the way you layed out the textures, make stuff bigger and fill up the texture map.
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Old 01 January 2006   #11
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