But I don wanna us volumetrics mom!

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  01 January 2002
But I don wanna us volumetrics mom!

I have this little project I am working on.

The problem is that I want the head to appear as though it is floating in nasty mirky liquid, but I don't want to take the render hit by using volumetrics. Any ideas as to how I can the foggy gross look that will give me some depth perception (I considered using a 50% tranparency map, but it just seems to even).
I need to create about 30 seconds of animation with this fellow, so I don't want renders that take 1-2 hours per frame... I already had to decide to do away with my area lights and I am still at about 20 minutes (of course this is with textures and allthat good stuff).
  01 January 2002
what speed pc do you have?
Anthony Collins
  01 January 2002

you may as well just use sprites, there fast...but if you really do not want to use HVs you could always use a limited range volumetric light, which is also fast

There are no "magic" programs that make you a better artist
  01 January 2002
Great Idea on the VolumetricLight

I tried the Volumetric Light and it is working great. HVs are terrific but this is exactly the look I was going for.
I am working on a Dual 450 G4 w/ 1gb of Ram. I wish I had the dual 800s.
Any suggestions regarding how to limit my light to the constraints of a cylinder?
  01 January 2002
Use a Distant light. It makes a Cilindar when you turn on volumetric lighting.
VFX Supervisor
digital|GENIUS, Inc.
  01 January 2002
Great VMs but the Trans don't like it!

When I use the terrific looking VM lighting I get exactly what I need, but when I wrap it in Transparent Polys I lose my volumetric look. What gives? I was going to post some renders.... but I can't get them uploaded right now... I will later this morning.
  01 January 2002
only suggestion i have is to make sure trace everything is checked in the render options.
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  01 January 2006
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