Renaming buttons?

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  02 February 2004
Renaming buttons?

Hey everyone,

I'm trying to write a script that'll help name objects in the scene.

Is there a way to detect if an object with a certain name exists? If so, based on that how do I disable a button or change a buttons name? If i CAN'T do it with a button can I have two bitmaps to switch between? like a red dot or green dot depending on if the object exists?

  02 February 2004
If all you have is a string representing a name you want to test, you could do it like this:

nameString = "Box01"
isValidNode (execute (("$" + nameString)))

You could easily use the result of this call to change a button state or caption:

if isValidNode (execute (("$" + nameString))) then
button1.caption = nameString
button1.enabled = true
else button1.enabled = false

Using the same kind of construct, you could also swap out a bitmap image, or whatever else you'd like your interface to do! Good luck

Got Maxscript?
  01 January 2006
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