Question: Seamless texture in BP

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Old 02 February 2004   #1
Question: Seamless texture in BP

Hi All,

I try to explore BP more and this is my case.

I have 1 object contain a head and chest. I have 1 UV map for the head and 1 for the chest so I can assign 2 materials with hires file texture each instead of 1 huge file texture.

I found a way to paint my object in BP and updating both file texture but I got this seam right on the neck where the two UV detached. Is there any way I can get rid of this seam?

Thanks
Attached Images
File Type: jpg seam.jpg (17.0 KB, 25 views)
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Old 02 February 2004   #2
If you're using BP2 you could projection paint the seam area.
 
Old 02 February 2004   #3
Oh my GOD

This module is a MONSTER!!!!!!!!!!!!!!!!!!!!!!!! IT IS SO SCARY....

I can't believe what it does..........

Other company might sell this module into sub modules..... like UV edit, Plus $20.... Projection Painting, Plus $30, Filters, plus $20.... Hmmmm... those possible company names suddenly popped up in my head.................................
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Old 01 January 2006   #4
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