|02 February 2004||#1|
Join Date: Jun 2003
Simulations:particles, dynamics, Maya, Houdini, C++, Java
I got a one big problem. I wanna focus on simulations: dynamics, particles, etc, but first I don't know which software is better for that: Houdini or Maya and second I don't know which language to learn: Java or C++.
I got some experience with both: Java and C++, and I use Maya about 10 months. I think Maya got great dynamics and particles.
I also installed Houdini few days ago and it looks soooo powerfull.
I know that Maya got MEL. Is it sufficient to only learn MEL?
I'm waiting for professional advices.
What got better future?
Last edited by Baq : 02 February 2004 at 10:09 AM.
|02 February 2004||#2|
Lord of the posts
veteran game artist
Join Date: Sep 2002
Well I can only provide some second-hand advice, but I hear Houdini is more powerful since you can go all the way down into its guts so to speak. But perhaps because of this, it has a steeper learning curve, less GUI, needing scripting skills for just about anything of substance.
Houdini does seem to be popular in the film/tv graphics houses, because of this customizability, but then again so is Maya.
Not much info, but your post was looking so lonely...
|02 February 2004||#4|
Join Date: Jun 2002
As for programming language you should go for C++ because both SDKs are C++ APIs (at least Maya's SDK is and I guess Houdini's as well). Therefore all examples are in C++. Maya e.g. comes with ALOT of examples about almost anything you can do with the SDK. Just have a look at the developer's kit documentation :-)
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