CGTalk > Software > Autodesk 3ds max > 3dsMax SDK and MaxScript
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 02-02-2004, 11:11 PM   #1
BigSquirm
New Member
 
Join Date: Sep 2002
Posts: 3
dynamic pivots

Hi.
As part of a facial rig I've been working on, I'm trying to make an object (a lower lip control) use another object's (the jaw bone's) pivot point for x rotations. All other xforms would be based on its own pivot. The two objects will not be linked, but the lip control will inherit some of the jaw bone's rotation, if that matters. I have been banging my head against the wall trying to use the about context in a float script controller on the x rotation, but that doesnt seem to be working. Any and all help would be extremely appreciated.
thanks.
 
Old 02-03-2004, 10:12 AM   #2
magicm
Maxscript Generator
 
magicm's Avatar
CGSociety Member
portfolio
Martijn van Herk
VFX Technical Director
Freelance
Rotterdam, Netherlands
 
Join Date: Jun 2002
Posts: 1,139
Have you tried using wire parameters?
Should be easy to setup
 
Old 02-03-2004, 08:33 PM   #3
BigSquirm
New Member
 
Join Date: Sep 2002
Posts: 3
Thanks for the reply.
I have tried wiring, but when wired the object still rotates about its own pivot. I need for it to rotate about another object's pivot. Am I just missing something totally obvious because everything I've tried has failed. Thanks again for the help.
 
Old 02-06-2004, 09:58 AM   #4
magicm
Maxscript Generator
 
magicm's Avatar
CGSociety Member
portfolio
Martijn van Herk
VFX Technical Director
Freelance
Rotterdam, Netherlands
 
Join Date: Jun 2002
Posts: 1,139
Okay, now that I've read your post again I see that this isn't as easy as I said before. In the meantime I've been trying several approaches (reactor controller, script controller, wired xfrom modifier) but none of them had the desired results. Have you come to anything yet? I'll let you know when I have.

- Martijn
 
Old 02-06-2004, 06:20 PM   #5
charleyc
Will never know-it-all
portfolio
Charley Carlat
3d Artist
Encore Hollywood
LA, USA
 
Join Date: Feb 2002
Posts: 1,387
Send a message via MSN to charleyc
could you link a reference object to the jaw bone and place it near the lip control, and use its position with the lip as aposed to x_rotation?

Also, I have been playing with quaternians and I have accidentally gotten rotation about axis other then the objects. You may find what you need with those.
 
Old 01-17-2006, 09:00 AM   #6
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 02:02 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.