Ripples

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2004
Ripples

What do ya think? Is it very realistic?


__________________
Managing Editor Blenderart Magazine:
blog | My Squidoo Lenses
 
  01 January 2004
Not really, ripples aren't so random. The physics controlling them are pretty precise. Perhaps you should rework the ripples a bit, the effect itself is nice, the placement could be more realistic.
__________________
~djcapelis
 
  01 January 2004
the ripples look king of realistic.. however, everything else don't
__________________
Photography works (portfolio in the making)
www.apollux.smugmug.com
 
  01 January 2004
ah well, I was playing with the raytracer and this was actually my first attempt at water.

Although I was aiming for realistic, my images seem to stubbornly stay in what seems to be my style of art.
__________________
Managing Editor Blenderart Magazine:
blog | My Squidoo Lenses
 
  01 January 2004
Sorry for this blunt honesty, but it's entirely unrealistic unfortunately.

The main problems:

1. The lighting. It seems that there is no clear plan for what kind of light you want here. The reflection seems to indicate a fairly blue sky with some fluffy clouds, but the lighting is rather flat, indicating an overcast sky. There is some strange shading on the edges of the leaves, making them look like they don't really belong there. In short, it appears like the water is lit by something entirely different than the leaves, which makes it all look wrong. And I wouldn't use that perlin noise stuff for the reflection - grab a photographic sky texture and use that instead.

2. Material interaction. Leaves floating on the surface of water will be affected by the water. They might not necessarily be wet, but some of them would, and they would also in turn affect the surface itself (surface tension). The leaf textures look rather plastic, you might want to look into some adjustments in the specularity department, try a matching specular map first and see if that makes it better. Various brownish areas in the color map, like damage caused by insects nibbling little pieces away could add a lot as well.

Even though having raytraced reflection and refraction makes it possible to create a believable water scene, you still need to do all this hard work to make the final result realistic. Rendering technology itself can't make that happen unfortunately.

Hope this helps somehow!
__________________

xenomata

Be indiscreet - do it continuously.
 
  01 January 2004
I wonder if someone could code the realtime engine to help with believable water...

Or a python script...

The movement of the water just seems to be fairly unrealistic, the way the waves are clumped up an all...
__________________
~djcapelis
 
  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:48 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.