world bounding box

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  01 January 2004
world bounding box

Does anyone know how to get he bounding box for a scene. ie the bounding box that encloses every object.

I think I saw something like this in the docs, but can't find it anywhere.


  01 January 2004
A crude way would be to group all the objects under one group and then get the bounding box attributes of that group node.

I guess that way you could determine if you wanted to include lights or not, or get really specific if you wanted to....
  01 January 2004
Good idea, but I don't want to mess with the scene heirarchy. It is to fix a bug rather than do anything that would justify doing that.

  01 January 2006
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