|01 January 2004||#1|
Shader Writer / TD
Join Date: Jan 2003
world bounding box
Does anyone know how to get he bounding box for a scene. ie the bounding box that encloses every object.
I think I saw something like this in the docs, but can't find it anywhere.
|01 January 2004||#2|
senior character animator
Join Date: Dec 2002
A crude way would be to group all the objects under one group and then get the bounding box attributes of that group node.
I guess that way you could determine if you wanted to include lights or not, or get really specific if you wanted to....
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