|01 January 2004||#1|
Join Date: Jan 2003
Want to learn 3D programming
Recently I am getting interested in texturing and rendering, and want to know how
I can learn some basic 3D programming to understand how computer is working to
I am thinking about using C++ and Linux since it is free.
What I would like to know is:
What kind of math knowledge is required.
Should I use OpenGL or Direct X or I don't even have to use any of them?
What kind of books or web sites are recommended.
Eventually I would like to be able to write some shaders, but for now I
would like to know the very basic such as just knowing mathmatically how one polygon is rendered.
|01 January 2004||#2|
Join Date: Mar 2002
For "standard" 3d programming you will need some basic vector and matrices (right english word?) math. But if you plan to write your own renderer, there will be alot more math.
if you wanna use linux your only choice is c++ and opengl, since directx is designed for windows.
For opengl I suggest the Opengl Suber Bible (just reading it atm).
But this book will teach you only the opengl commands, for a rendering engine you will need alot more. Check out Foleys book.
|Thread Closed share thread|