Rocks

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Old 01 January 2004   #1
Rocks

I need to model some rocks for a video-short and it's not as easy as it seems to do really nice stones (and i'm not talking about the shaders)...

need help!
 
Old 02 February 2004   #2
rocks

The two best things for modeling rocks is free form deformer and displacement maps
 
Old 02 February 2004   #3
I'm editing mesh face to face and vertex to vertex...




Thx.


Telémaco
 
Old 02 February 2004   #4
What a good modeling... Face to face! Nevertheless, I prefer this modeling you did


Have you seen Ice Age ? Your way to modeling at this step make me think of their way to design the rocks. I would be happy to know how the work for the rocks. Really cool design (did they code a tool for some of the rocks? What type of surface they used? What is the polygons definition of their rocks? What about the dark shader? ) If you've some infos
 
Old 01 January 2006   #5
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