|01 January 2004|
Modeling workshop curriculum
*edit* basically I need you guys' help to see if I missed anything in my curriculum and see if anything can be improved or whatnot.
Hey guys. I'm teaching a two day workshop at UCLA Design for Maya. We're going to be going over basic poly modeling concepts for the first day, and maybe get into subdivision modeling for a little bit. The second day I'm going to be teaching character modeling with polygons, and probably a bit of lighting if we have more time. Each session is about 2-3 hours depending on how fast the students pick it up. I'm expecting the students to be about beginner - intermediate, and very few advanced.
Here's my curriculum for the first session. Please have a look and tell me if this looks okay and I've covered all the bases properly.
The Maya Workshop A will cover the following:
Getting around the Maya viewports
Moving objects in 3d
Learning to use your hotkeys
making a chair with primitives
Introductory polygon modeling
triangles, polygons, and n-gons
the vertex, edge, and face
extrude, cut, slice, weld
modeling simple objects with polygon
box modeling (image)
modeling a tank
attaching and welding
Do you think that will fill the two hour session? I need some suggestions. Any help is appreciated, thanks!!
|01 January 2004|
I do think that this will definitly fill the session... unless they don't have a computer and they just watch you, but if they have a computer and make a chair.. then you have plenty of stuff... if at the end there is still time... let them try to maek somthing else... we alll want to play around at first
|01 January 2006|
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