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Old 04-11-2014, 05:20 PM   #1
sleeperawake
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Learning to Become a Character TD

I am new to rigging but I want to eventually become a character TD. I am self-learning at the moment and got several tutorials/books to help me in the process.

Animation Friendly Rigging
Complete Maya Programming Volumes I & II
Maya Python for Games and Film
MEL Scripting a Character Rig in Maya
Body Language: Advanced 3D Character Rigging

I am planning to go through these books to help me get into rigging and understanding. My question is, what else do I need to know? Where do muscles deformation come in? Would someone in junior position be expected to know about it?

I know in most major studios, people may start as matchmoving artists before specialising in an area of 3D. I have basic knowledge in matchmoving using PFTrack.

Also, another question. For a junior rigging artist, what would an employer expect to see in a showreel?

Sorry for the many questions. I would really appreciate any advice you give. Thanks.
 
Old 04-12-2014, 12:57 AM   #2
pixelque
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I've filled mostly generalist roles, so I dunno how much off the mark I am. First off you'll need a reel of some sort coming out of school. Have it geared towards what you want to be doing. If TD is your thing show off rigs you've built, features, ease of use, range of motion, etc.

There is a ton to cover in 3D, even when you specialize there is always something new to learn and thing change rapidly. You won't be expected to know everything coming out of school for your first job and the best thing you can do your already doing, self-study . Show that even if you don't have experience in something you are the type of person who enjoys learning and take the initiative. So kudo points for you. You want to leave school with the strongest reel possible but don't feel you must have every book & dvd you own memorized.
 
Old 04-20-2014, 06:26 PM   #3
Stoehr
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I see you're focusing in Maya, so include Stop Staring by Jason Osipa, the most recent edition, 3rd, I think. I also recommend Python Programming by John Zelle, also most recent edition, 2nd.
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