Dynamic Oraganic Enviorment

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Old 01 January 2004   #1
Dynamic Oraganic Enviorment

Ok, Lately I have had alot of trouble making this effect. What I am trying to do is have a grass field, okay. Then I have something, whiether it be a helicopter, plane, gust of wind, or a tornado, interact with the grass. What i mean is that the grass around the obeject is pushed away from it. Like how a helicopter lands on a grass field. Any suggestions on how I could make this work?
 
Old 01 January 2004   #2
OK basicly what i need is for someone to show me how to make a bunch of grass with a displacement modifier, Sort f like shag hair but with out it. i don't want to use a scatter because i think that, that would make all the blades of grass act as one giant plane and not individual. You might use the option to set it as Copy and not instance. So can someone please help.
 
Old 01 January 2004   #3
might take a bit of work but I've used Peter Watjes free Hair plug for grass on a hill before. Anbd since its done with particles it can be effected by wind and such.
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Old 01 January 2004   #4
Question

Well I am using 3DS max 5 and 6 so if it is for either of those I would use it. The affect i am going for is what happends when a helicopter lands in a field of grass.
 
Old 01 January 2006   #5
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