rigging large shouldered types

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  04 April 2014
rigging large shouldered types

Hey chaps,

I'm looking at rigging a character in the vein of el macho from despicable me 2, large shoulders and large belly. Just wondered if anyone had any reference for rigs or approaches to rigging these areas so that they don't lose volume.

Suggestions appreciated!
  04 April 2014
I'm not sure what you're looking for. I sure you know a variety of techniques for volume preservation. Are you interested in muscle systems or simpler balance of volumes and joints?
maya and zbrush training
creating CG3D since 2001

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