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  06 June 2002

I'm still very new to low poly modelling, so bear with me if these are stupid questions. Anyway, I've been having a go at making a model for counter strike, and from what I can see using the Half Life model viewer, the game has a a meshmooth type effect built in. Is this standard for most games? Also, does using a Meshsmooth modifier with 0 iterations make a model more memory intensive (I've been doing this when working on my chars in 3ds max - is it ok to do it?)?

Sorry again if this is stoopid. I welcome any replies.
  06 June 2002
Look up "smoothing groups" in the online help. Basically smoothing groups tell the renderer (game engine, max viewport etc) how to handle shading between polys. Applying a 0 iteration meshsmooth effectively appies a single smoothing group to the whole object, but you can do this (as well as a whole lot more) from the smoothing group settings in editable mesh/ poly.
  01 January 2006
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