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Old 01-09-2004, 04:44 AM   #1
RmachucaA
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vehicle: BMW m3 CSL

Very rough still, and the mesh is still messy. Overall shape is there. Any comments on how i can improve it?

current Triangle count:
body-2500
wheels-600 each

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Old 01-09-2004, 05:43 AM   #2
prophet
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thats my fav car, also the GTR street edition, do you think you can render me a 1600x1200 image so i can use to as a desktop?
 
Old 01-09-2004, 05:57 AM   #3
RmachucaA
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when its nice and finished :-)

No problem. Glad you liked it.
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Old 01-09-2004, 07:01 AM   #4
eMPeck
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Michael Puto
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I love it, looks excellent with Your poly budget. Almost like hipoly version.

Last edited by eMPeck : 01-09-2004 at 11:11 AM.
 
Old 01-09-2004, 09:03 AM   #5
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Philipp Sackl
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looking good, if it is intended for game use you could lose a lot more polys though without losing detail
 
Old 01-09-2004, 10:18 AM   #6
Staffan Norling
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looks really good for a 5000 polygon car....though you could really improove the tri-srtip friendlyness by aligning triangles and get rid of trifans and stuff.
 
Old 01-09-2004, 06:31 PM   #7
RmachucaA
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Thanks for the crits. The budget is 10,000, and emphasis is on realtime reflections, so the mesh must have some nice smooth reflections. i plan to use 5000 tri's for the body, and the rest for wheels\interior and other small details. So right now i have the freedom of adding polys to smoothen the body out.
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Old 01-09-2004, 08:16 PM   #8
RmachucaA
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just a quick Realtime reflection test movie:

http://rmachucaa.tripod.com/Capture.avi Right click and save target as.
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Old 01-10-2004, 12:32 AM   #9
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couldn't ge tthe video....

is this for what I think it is for?
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Old 01-12-2004, 05:56 AM   #10
RmachucaA
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Update:

the whole car is 7500 Triangles, i still have to finish modeling the interior details, brake discs\pads, then texturing will start.


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Last edited by RmachucaA : 01-12-2004 at 06:26 AM.
 
Old 01-16-2004, 12:20 AM   #11
RmachucaA
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update:


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Old 01-16-2004, 12:07 PM   #12
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Very nice

I think it looked great at just over 3000 poly's, but it looks much better up in the 7500 range. I like the texture (was it just a test matte?) that was yellow with the carbon looking hood.


Looks great, and is that XSI your modeling with?
 
Old 01-18-2004, 02:20 AM   #13
RmachucaA
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Update!

Update:





And yes, its modeled\textured\nurtured in XSI :-)
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Old 01-18-2004, 03:07 AM   #14
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gorgeous
 
Old 01-18-2004, 08:28 AM   #15
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