vehicle: BMW m3 CSL

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  01 January 2004
vehicle: BMW m3 CSL

Very rough still, and the mesh is still messy. Overall shape is there. Any comments on how i can improve it?

current Triangle count:
body-2500
wheels-600 each

__________________
meh.........
 
  01 January 2004
thats my fav car, also the GTR street edition, do you think you can render me a 1600x1200 image so i can use to as a desktop?
 
  01 January 2004
when its nice and finished :-)

No problem. Glad you liked it.
__________________
meh.........
 
  01 January 2004
I love it, looks excellent with Your poly budget. Almost like hipoly version.

Last edited by eMPeck : 01 January 2004 at 11:11 AM.
 
  01 January 2004
looking good, if it is intended for game use you could lose a lot more polys though without losing detail
 
  01 January 2004
looks really good for a 5000 polygon car....though you could really improove the tri-srtip friendlyness by aligning triangles and get rid of trifans and stuff.
 
  01 January 2004
Thanks for the crits. The budget is 10,000, and emphasis is on realtime reflections, so the mesh must have some nice smooth reflections. i plan to use 5000 tri's for the body, and the rest for wheels\interior and other small details. So right now i have the freedom of adding polys to smoothen the body out.
__________________
meh.........
 
  01 January 2004
just a quick Realtime reflection test movie:

http://rmachucaa.tripod.com/Capture.avi Right click and save target as.
__________________
meh.........
 
  01 January 2004
couldn't ge tthe video....

is this for what I think it is for?
__________________
Project Leader: Cold War: Melting Point
 
  01 January 2004
Update:

the whole car is 7500 Triangles, i still have to finish modeling the interior details, brake discs\pads, then texturing will start.


__________________
meh.........

Last edited by RmachucaA : 01 January 2004 at 06:26 AM.
 
  01 January 2004
update:


__________________
meh.........
 
  01 January 2004
Very nice

I think it looked great at just over 3000 poly's, but it looks much better up in the 7500 range. I like the texture (was it just a test matte?) that was yellow with the carbon looking hood.


Looks great, and is that XSI your modeling with?
 
  01 January 2004
Update!

Update:





And yes, its modeled\textured\nurtured in XSI :-)
__________________
meh.........
 
  01 January 2004
gorgeous
 
  01 January 2004
__________________
meh.........
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 09:42 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.