vehicle: BMW m3 CSL

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Old 01 January 2004   #1
vehicle: BMW m3 CSL

Very rough still, and the mesh is still messy. Overall shape is there. Any comments on how i can improve it?

current Triangle count:
wheels-600 each

Old 01 January 2004   #2
thats my fav car, also the GTR street edition, do you think you can render me a 1600x1200 image so i can use to as a desktop?
Old 01 January 2004   #3
when its nice and finished :-)

No problem. Glad you liked it.
Old 01 January 2004   #4
I love it, looks excellent with Your poly budget. Almost like hipoly version.

Last edited by eMPeck : 01 January 2004 at 11:11 AM.
Old 01 January 2004   #5
looking good, if it is intended for game use you could lose a lot more polys though without losing detail
Old 01 January 2004   #6
looks really good for a 5000 polygon car....though you could really improove the tri-srtip friendlyness by aligning triangles and get rid of trifans and stuff.
Old 01 January 2004   #7
Thanks for the crits. The budget is 10,000, and emphasis is on realtime reflections, so the mesh must have some nice smooth reflections. i plan to use 5000 tri's for the body, and the rest for wheels\interior and other small details. So right now i have the freedom of adding polys to smoothen the body out.
Old 01 January 2004   #8
just a quick Realtime reflection test movie: Right click and save target as.
Old 01 January 2004   #9
couldn't ge tthe video....

is this for what I think it is for?
Project Leader: Cold War: Melting Point
Old 01 January 2004   #10

the whole car is 7500 Triangles, i still have to finish modeling the interior details, brake discs\pads, then texturing will start.


Last edited by RmachucaA : 01 January 2004 at 06:26 AM.
Old 01 January 2004   #11

Old 01 January 2004   #12
Very nice

I think it looked great at just over 3000 poly's, but it looks much better up in the 7500 range. I like the texture (was it just a test matte?) that was yellow with the carbon looking hood.

Looks great, and is that XSI your modeling with?
Old 01 January 2004   #13


And yes, its modeled\textured\nurtured in XSI :-)
Old 01 January 2004   #14
Old 01 January 2004   #15
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