AK-47 Game model

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  01 January 2004
AK-47 Game model

Made this for an upcomming hl2 mod.

  01 January 2004
why doesnt anyone texture the weapons they make?
TOOLS: Maya, Photoshop, Wacom tablet, Digi.Cam., Internet

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  01 January 2004
i think what spm is asking is kinda rhetorical too...
why not just post the model after you have some textures on it too?
  01 January 2004
beause then, it wouldnt be totally my work. Im sure you guys can comment on the modelling?

Of course, once a member of the team gets the texture version done, i will post it here (youy dont need to worry about that!)
  01 January 2004
Helps to have a wire so we can see the modeling flow. And how many polys?
  01 January 2004
Halflife 2 can handle a lot more polies then you put on that thing

even halflife1 uses more
use more polies and look at more pictures and try detailing your model some more.

if you want i can give you some pictures and a model i made for reference

pm me if you please
  01 January 2004
Quote: Originally posted by spm
why doesnt anyone texture the weapons they make?

the simple answer is because they can't.

And by "we have other ppl to do that" it means they dont have the skills to do the texturing themselves and teh skinners say "we can't model cuz some1 else does it for us"

ur model is simple, nothing special, its just a gun...and a bad one for that. Way off proportions. Get better ref.
  01 January 2004
Yes the above poster is correct. At this time, i do not think i have enough knowledge or experience to texture this model.

But uhm.. off proportions? i think not. Perhaps you should go take a look at some reference pictures for yourself.

  01 January 2004
well, the barrle look like you're firing a .45 caliber round, not a 7.62mm round. That needs to be fixed.

Those indents you have are far to large.

The part aboce the barrel is too flat in yours.

And the magazine looks horribly destroyed.....

otherwise, a decent start to a modle... but why show us that side? Unless it's for a lefty, the player will see the other side in-game...
Project Leader: Cold War: Melting Point
  01 January 2004
The other side is the exact same. I will work on detailing the gun/
  01 January 2004
For starters...

What is with the bending, extruded looking geometry on the side of the receiver?

The Magazine could use a few more polys to smooth it out and you also need to match it to your reference better.

You have too many polys in the 'forearm furniture' you can merge some of the verts on top of and below the holes you have carved out.

There is an awkward horizontal split in the grip.

You need a bolt and chamber on the right side of the weapon if you are going to do any cool reload animations.

You need to make the magazine release latch on the underside of the trigger guard.

I'd recommend playing some America's Army and check out their AK-74SU to see the receiver. It's pretty on the money as far as details go.

Hope this helps.
  01 January 2004
Last time i looked at my ak-47 i didnt remember seeing all that jagged section on the receiver area.

  01 January 2004
thank you for your replies, your critiques are well taken, and will be included in future updates,
  01 January 2004
heres what wrong with it.

The reciever is off, way off. It dosent have any sort of bevels or extrusions. Its basicaly a box that rounded at the top. U need the ejector port stuck in there, the rear sights r missing, the front sight is done wrong (its a semicircle with a box in the middle). There is a safety switch on the reciever, which is probably what ur trying to make with the extrusion, but its thinner and it moves on a pivot. Theres also some small details missing.
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