Character:Brunt for Q3 (SDK)

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Old 01 January 2004   #1
Character:Brunt for Q3 (SDK)

Brunt for Q3
Polycount: 1233
Inspired by the work of Travis Charest
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I’ve been getting my home machine ready for contract work so I decided to play around a bit and get another character done for the Quake 3 mod DH, Martinez, Meat and I are working on (sparingly). I’m going to try and put a little time in on his texture each day during my lunch hour.

As with Bunker he will be released for Quake 3 so please feel free to create a skin for possible release in his model pack. We will need a blue, a red, and one additional original Skin. Textures must be 256x256. Again the goal is to make sure he looks as if he fits into the Quake 3 Universe.
See bunker model for examples

Have fun!

- BoBo
Old 01 January 2004   #2
*God like enable*

very nice modeling BoBo (as usual ). Cant w8 to see your textured version
Old 01 January 2004   #3
I am a meat popsicle!

I found a little time this morning to get started. Still have a lot to do to the head but I’m going to move on to the body for the time being.

- BoBo
Old 01 January 2004   #4
Quote: Originally posted by BoBo_the_seal
I am a meat popsicle!

Lol, that shouls look great when he's totally done.
"Although all of this remains quite questionable"
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Old 01 January 2004   #5
Looking sweet so far! Can't wait to see the finished version.
- Shane "Woody" Wodele
Old 01 January 2004   #6
looking great so fay
Old 01 January 2004   #7
Yuck! Cool!
- Zoltán Sághy -

*How to paint game textures thread

Open your mind...
Old 01 January 2004   #8
Nice sunburn

About the model - well only one crit - his calf in front and back view. It really should have some more definition, instead of being just a simple cylinder.

Anyway GJ.
Old 01 January 2004   #9
incredible... love all your stuff, bobo. looking forward to seeing the rest.
That which seems random and insignificant rarely remains that way.

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Old 01 January 2004   #10
Awesome..... If I get the time (busy with my own projects) I'll give him a go......

Old 01 January 2004   #11
thanks guys! Small update:

- BoBo
Old 01 January 2004   #12
mmm.. what a friendly guy. K-i-c-k-a-s-s luv the desaturated tones blending with the reddish hues.

Old 01 January 2004   #13
Just fooling around:

- BoBo
Old 01 January 2004   #14
you're insane bobo.. >_<

have you seen crash's brunt skin? it's awesome too
Old 01 January 2004   #15

man, this is really cool!

one thing though, I think you could use a little bevel on the metal thing under de jaw.
just to bring it out a bit.

other than that, CRAZZY SKINS! AWSOME
great job

Kazuya Mochu
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