My cloth simulation and custom Maya plugin

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  11 November 2013
My cloth simulation and custom Maya plugin

Hi,

I am just posting my cloth simulation and Maya plugin here in hope that I can get some feedback.

http://youtu.be/2QNCj5d0uCE
http://youtu.be/k2ud1zZx45M

My simulator seems to be faster than nCloth with the similar settings. Below is a short list of features.

1. Implicit integration solver
2. Strain limiting
3. Continuous collision detection

Any feedback will be welcomed.

- saggita
 
  11 November 2013
very impressive.

well done

Any plans to do semi rigid deformations or even tearing?
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  11 November 2013
Originally Posted by rende: Any plans to do semi rigid deformations or even tearing?


Thank you. Yes, there are plans for semi rigid deformations and tearing. Actually those are relatively easier than handling lots of continuous collisions and improving the performance, I believe.

I just figured out solving a bug related to collision yesterday. I will jump into supporting a better bending soon. So with the new bending model, semi rigid deformation should be done. I am also planning to support volumetric mesh with volume preservation.

Thank you for your feedback.

Last edited by saggita : 11 November 2013 at 06:52 PM.
 
  11 November 2013
Here is a new video.

http://youtu.be/8YkWv6d0i3k

It simulated a high resolution cloth mesh. There is a plane between camera and the scene but I hid it to capture the video from the bottom.
 
  11 November 2013
Very cool stuff saggita! Could you also embed the frame rate from Maya in your play blasts so that it'll give us an idea about the speed? Do you maintain a blog or website where I can follow the development? Does your solver support paintable attributes and constraints?
 
  11 November 2013
Originally Posted by noizFACTORY: Very cool stuff saggita! Could you also embed the frame rate from Maya in your play blasts so that it'll give us an idea about the speed? Do you maintain a blog or website where I can follow the development? Does your solver support paintable attributes and constraints?


My simulator is not real-time just like nCloth. I ran it and cached the result. The play blast is a capture of the play of cached animation.

I have my web site but haven't maintained it. Below is a link in case.

http://www.potentialmotion.com

My solver doesn't support paintable attributes but it should be easy. Well, actually it is not supported by my maya plugin. Solver itself should be able to take variable attributes per vertex or edge. Regarding constraints, yes, it should be possible. I am supporting stiff spring and constraint both.

I am currently focusing on better collision response.

Thanks,
saggita
 
  11 November 2013
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