09 September 2013 | |
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Tobias Lawrenz
Senior Producer
Mackevision
Hamburg,
Germany
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![]() Hello everybody,
I'm at a loss here. I just want to use a diffuse texture (via UVs) on a poly object and additionally project another texture via projection. After that, i would like to connect these two into one blinn.color. It seems so simple, but i donīt know how. Any suggestions? best regards! __________________
www.mackevision.com |
09 September 2013 | |
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Schmppff...
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Bernie B.
Paris,
France
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since one uses UVs and the other doesn't you don't need to do much, you can simply connect the two in a node such as the blend node. However you will have to figure out which one you use as mask (the blend value in the blend node), you will probably will need to import a third texture as mask (or use the alpha of your image if you can)
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maya@reddit r/maya |
09 September 2013 | |
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Tobias Lawrenz
Senior Producer
Mackevision
Hamburg,
Germany
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Thank you very much, it worked!
I duplicated the projection nodes with an empty file node and connected it into the blender. best! Tobias __________________
www.mackevision.com |
09 September 2013 | |
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