CGTalk > Software > Autodesk 3ds max > 3dsMax SDK and MaxScript
Login register
Thread Closed share thread « Previous Thread | Next Thread »  
 
Thread Tools Search this Thread Display Modes
Old 12-29-2003, 01:02 AM   #1
Tims0l
Expert
 
Tims0l's Avatar
portfolio
Tim van der Wiel
+1
Amsterdam, Netherlands
 
Join Date: Sep 2003
Posts: 344
Send a message via MSN to Tims0l
is there a way to script this into uvw map modifier?

I have a little question and since scripting is not specialty I post my question here

I saw this tutorial of realsoft 3d and what I noticed was this real cool option called roll. (look at the bottom)

http://www.daemon.realsoft.com/Tute_Plaster.htm

so my question is... is there a way to script this effect into max or is there allready a plugin avaliable?

thanx in advance!!
__________________
3D motion graphics artist
PlusOne
 
Old 12-31-2003, 04:58 AM   #2
Tims0l
Expert
 
Tims0l's Avatar
portfolio
Tim van der Wiel
+1
Amsterdam, Netherlands
 
Join Date: Sep 2003
Posts: 344
Send a message via MSN to Tims0l
no way huh?
__________________
3D motion graphics artist
PlusOne
 
Old 12-31-2003, 02:56 PM   #3
EricChadwick
Lord of the posts
 
EricChadwick's Avatar
veteran game artist
USA
 
Join Date: Sep 2002
Posts: 3,735
That's cool. I've been looking for something similar for max, but it doesn't really exist yet.

UVPaint is one attempt, although it can be a little awkward.
http://w3.enternet.hu/godzola/ScriptSide/


Mankua's Texture Layers has some nifty mapping tools, but not quite as easy as Roll yet.
http://www.mankua.com/texturelayers.cfm
 
Old 01-01-2004, 11:54 PM   #4
Tims0l
Expert
 
Tims0l's Avatar
portfolio
Tim van der Wiel
+1
Amsterdam, Netherlands
 
Join Date: Sep 2003
Posts: 344
Send a message via MSN to Tims0l
thanks for the links Ill give them a try!!
__________________
3D motion graphics artist
PlusOne
 
Old 01-17-2006, 01:00 AM   #5
CGTalk Moderation
Lord of the posts
CGTalk Forum Leader
 
Join Date: Sep 2003
Posts: 1,066,481
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:47 PM.


Powered by vBulletin
Copyright ©2000 - 2016, Jelsoft Enterprises Ltd.