|08 August 2013||#1|
Join Date: Feb 2007
Problems with normal maps displaying correctly.
I am getting weird seams in my normal map. This is just a basic trim baked down into a tilable trim texture which I then projected on my low poly window model.
I've done this before in Softimage. I'm not sure why it is giving me a problem now.
The only thing I did was play with the Discontinuity angle in geo approximation. But i tried all the settings under that tab and it still gives me seams.
The screenshot will show the result and set up.
I used Ultimapper.
I'm getting this seam at each of the four corners. But there is no actualy seam in my normal map!
Any help would be greatly appreciated.
Last edited by synergy11 : 08 August 2013 at 09:27 PM. Reason: Image did not upload
|08 August 2013||#2|
Join Date: Sep 2003
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