Maya API question N4 (rendering, z-buffer)

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

Thread Tools Display Modes
  12 December 2003
Question Maya API question N4 (rendering, z-buffer)

Hello, Dear Gurus!
Merry Christmas to all!
(exuse my language)

My question is about MRenderCallback and MRenderData in Maya Api. I want to use these classes to determine visibility of points of poly mesh. I know, that i have to check z-buffer.
In theory, i take a point of the mesh, finding corresponded pixel of the image and look at the z-buffer, if point is "far than grayscale value", i don't want to use this point in later computations.

But i don't understand how to use these classes (don't understand callbacks and such things in Maya).
I tried to understand "renderAccessNode" in Maya plugin examples, but failed. I don't understand this code.


Thank you very much from not so cold and snowy moscow.

  01 January 2006
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
Thread Closed share thread

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Society of Digital Artists

Powered by vBulletin
Copyright 2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump

All times are GMT. The time now is 08:55 PM.

Powered by vBulletin
Copyright ©2000 - 2018, Jelsoft Enterprises Ltd.