FurryBall 4 - introduction at Siggraph

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  07 July 2013
FurryBall 4 - introduction at Siggraph

FurryBall 4 - Showreel for Siggraph (Sneak Peek)

We would like to invite you to Siggraph:
Monday, July 22nd | Room #211 A/B / 04:30 PM
Building Ray Tracing Applications with NVIDIA® OptiX™
(We will be guest at Nvidia tech talk about OptiX and introduce here new FurryBall 4 with ray trace.)

Highlighted features in version 4

Physically based full global illumination with unlimited light bounces
Fully Raytraced Shadows
Fully Raytraced Refractions and Reflections
UNLIMITED number of textures, fur, displacement...
Standalone version
Network rendering
Full Mutli-GPU support
3DS Max support

soon after Siggraph we will release the first beta...

FurryBall team
FurryBall - Real-time GPU renderer for Maya
  07 July 2013
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