FurryBall 4 - introduction at Siggraph

Become a member of the CGSociety

Connect, Share, and Learn with our Large Growing CG Art Community. It's Free!

THREAD CLOSED
 
Thread Tools Search this Thread Display Modes
  07 July 2013
FurryBall 4 - introduction at Siggraph

FurryBall 4 - Showreel for Siggraph (Sneak Peek)

We would like to invite you to Siggraph:
Monday, July 22nd | Room #211 A/B / 04:30 PM
Building Ray Tracing Applications with NVIDIA® OptiX™
(We will be guest at Nvidia tech talk about OptiX and introduce here new FurryBall 4 with ray trace.)

Highlighted features in version 4

Physically based full global illumination with unlimited light bounces
Fully Raytraced Shadows
Fully Raytraced Refractions and Reflections
UNLIMITED number of textures, fur, displacement...
Standalone version
Network rendering
Full Mutli-GPU support
3DS Max support

soon after Siggraph we will release the first beta...





http://youtu.be/vtGAWtGlYnU
__________________
FurryBall team
FurryBall - Real-time GPU renderer for Maya
 
  07 July 2013
Thread automatically closed

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.
__________________
CGTalk Policy/Legalities
Note that as CGTalk Members, you agree to the terms and conditions of using this website.
 
Thread Closed share thread



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
CGSociety
Society of Digital Artists
www.cgsociety.org

Powered by vBulletin
Copyright ©2000 - 2006,
Jelsoft Enterprises Ltd.
Minimize Ads
Forum Jump
Miscellaneous

All times are GMT. The time now is 04:15 PM.


Powered by vBulletin
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.